• catalyst@lemmy.world
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    1 hour ago

    Man… this looks rough. I’m not sure what to even think. I really want to be excited for Prime 4 but none of the trailers have done it for me. Now we have this weird bike that looks awful.

    I’m happy to be wrong and will wait and see how things turn out but the faith is being tested.

  • XiberKernel@lemmy.world
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    6 hours ago

    I can wait to play this on PC. I’m due for a dread replay though, perhaps after I complete Silksong.

  • statlerwaldorf@sopuli.xyz
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    13 hours ago

    That was whelming. I recently replayed the Prime series but couldn’t remember why I had no memory of playing Prime 3. I had fun with 1 and 2, but gave up on 3 after the first few wii-mote gimmicks and getting orders from the marines or something.

    • XiberKernel@lemmy.world
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      6 hours ago

      There was a prime 3? After reading your post, I recall 1 and 2. 3 escapes me, although I must have completed it…

    • RealM__@lemmy.world
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      6 hours ago

      yeah I dunno, the bike boost animation looked a bit jank. Couple that with the empty desert and the implications for the game design and I’m officially worried about Prime 4.

      Well, it’s not like I plan on getting a Switch 2 anytime soon anyway, so there’s that.

  • Minnels@lemmy.zip
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    23 hours ago

    This doesn’t look good… I hope I am wrong but definitely not buying day one.

    • mnemonicmonkeys@sh.itjust.works
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      17 hours ago

      Yeah, the bike section looked horribly boring.

      And even though there’s some classic 1st-person gameplay, we all know Nintendo is going to push for tons of traversal on the stupid motorcycle, which will kill the vibe for the whole game.

  • morphballganon@mtgzone.com
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    21 hours ago

    I don’t care if there’s a motorcycle. I didn’t need 10 shots showcasing it from different angles. Whatever. Imagine if a trailer showed the Spider Ball for 10 shots. Boring.

  • TachyonTele@piefed.social
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    24 hours ago

    Phew im glad they showed her get off that bike Im not sure I’m confident an open world metroid would work well. But who knows, maybe it’ll be a Breath of the Wild moment for the series.

      • TachyonTele@piefed.social
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        3 hours ago

        The problem with the divine beasts is the entire trip to them is part of thier dungeon.
        Someday I’d like to group a bunch of temples together, add environmental art to them, and release them as proper dungeons.

        I haven’t looked into modding the game yet though.

    • mnemonicmonkeys@sh.itjust.works
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      17 hours ago

      But who knows, maybe it’ll be a Breath of the Wild moment for the series.

      At least Zelda was already pretty close to open world with most of their entries. Metroidvanias don’t really work as open worlds as a genre

      • Cethin@lemmy.zip
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        5 hours ago

        I suspect it won’t work for them, but I think the idea that they can’t work is wrong. With a really passionate and talented team, I think it could be done very well. It’d take real innovation though, unlike BotW. BotW was innovative for LoZ, but almost everything it’d done had been done before. I would say currently the closest formula they could copy is Elden Ring, and it isn’t as much of a Metroidvania as previous more enclosed entries were.

      • TachyonTele@piefed.social
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        17 hours ago

        It could. I couldn’t make it, but someone could make a banging open world metroid.

        I doubt it’ll be this game.

        • mnemonicmonkeys@sh.itjust.works
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          13 hours ago

          Metroidvanias are at their core based on having areas closed off without specific abilities, while open worlds are about having the worl not be closed off. I don’t see how you can make a game that attempts both without failing at being good in either domain

          • frongt@lemmy.zip
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            13 hours ago

            BoTW did pretty good. Prime 1 was relatively open world. In BoTW, you could get to a lot of places, but some were still semi-gated by damaging cold, damaging heat, inability to climb slippery walls. In Prime 1, you could get to a lot of places, but some were still semi-gated by damaging heat, damaging radiation, inability to climb spider ball tracks. But in both games, if you knew the tricks, you could get around those gates (though in BoTW this was intentional, in the Prime games it was not).

    • Snot Flickerman@lemmy.blahaj.zone
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      20 hours ago

      I’m skeptical as well but they already restarted the game once when the original development team wasn’t producing a quality game. I suspect at worst it won’t be the worst game ever but it would be subpar for a Metroid game. Nintendo is usually pretty good at taking chances and making it work. Hell, I never thought Metroid could work in 3D and they proved me wrong. I guess my main issue is that Metroid traditionally is a cramped corridor style game, the opposite of an open world.

      • TachyonTele@piefed.social
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        20 hours ago

        After Dread im skeptical Nintendo actually cares anyways. Open world Metroid on two morphballs? I’m sure corporate loved the idea.

    • Gristle@lemmy.world
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      9 hours ago

      You just know the last boss or one of its forms is going to be riding either a bigger motorcycle or a car. And you’re going to have to destroy all the wheels in order to get it to stop.

      • RightHandOfIkaros@lemmy.world
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        7 hours ago

        Nintendo absolutely could not control themselves. There are probably multiple motorcycle bossfights. At least one is definitely in the massive empty desert area.

    • AlexLost@lemmy.world
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      19 hours ago

      Pretty sure Nintendo is the definitive voice on what Metroid is, so I’ll take their word and not yours. They are trying something new, something every Metroid has done. I’ll wait until I e played the game before I judge it’s merits

        • AlexLost@lemmy.world
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          14 hours ago

          Never said they haven’t, I said I’d trust them and judge for myself, not some edgelord mad because of element he dislikes. Without even actually seeing it mind you.

          • RightHandOfIkaros@lemmy.world
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            10 hours ago

            I did see it. It was the entire highlight of the trailer. I did not like it.

            I do not have to play the game in order to give my opinion on what I have seen. If you take a crap on my dinner plate, I do not have to eat it to make sure it is crap first. I can see it, and I do not like it. It is an element that was completely unnecessary, and continues to make it very easy for me to avoid purchasing products that fund a vexatious litigant with a video game side business.

            • AlexLost@lemmy.world
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              10 hours ago

              Your loss. It’s was like 20 seconds. Awful quick to make up your mind, but that’s the world these days. We’re all experts after a minute of research.

      • RealM__@lemmy.world
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        6 hours ago

        You mean the DLC-exclusive motorcycle in BotW, that released 9 months after the actual game, that you only unlock after completing all major dungeons, do a long quest chain, and then an additional dungeon plus a boss fight, that drains materials while you use it?

        You are comparing that DLC Bonus to an (appearent) major game design mechanic showcased in this Metroid Reveal Trailer?

        Be real dude.

      • RightHandOfIkaros@lemmy.world
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        10 hours ago

        Not me, lol.

        Just because people like something doesn’t mean its good. Fortnite, League of Legends, the Disney Star Wars Sequel trilogy, etc.