• mnemonicmonkeys@sh.itjust.works
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    18 hours ago

    But who knows, maybe it’ll be a Breath of the Wild moment for the series.

    At least Zelda was already pretty close to open world with most of their entries. Metroidvanias don’t really work as open worlds as a genre

    • Cethin@lemmy.zip
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      6 hours ago

      I suspect it won’t work for them, but I think the idea that they can’t work is wrong. With a really passionate and talented team, I think it could be done very well. It’d take real innovation though, unlike BotW. BotW was innovative for LoZ, but almost everything it’d done had been done before. I would say currently the closest formula they could copy is Elden Ring, and it isn’t as much of a Metroidvania as previous more enclosed entries were.

    • TachyonTele@piefed.social
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      17 hours ago

      It could. I couldn’t make it, but someone could make a banging open world metroid.

      I doubt it’ll be this game.

      • mnemonicmonkeys@sh.itjust.works
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        14 hours ago

        Metroidvanias are at their core based on having areas closed off without specific abilities, while open worlds are about having the worl not be closed off. I don’t see how you can make a game that attempts both without failing at being good in either domain

        • frongt@lemmy.zip
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          13 hours ago

          BoTW did pretty good. Prime 1 was relatively open world. In BoTW, you could get to a lot of places, but some were still semi-gated by damaging cold, damaging heat, inability to climb slippery walls. In Prime 1, you could get to a lot of places, but some were still semi-gated by damaging heat, damaging radiation, inability to climb spider ball tracks. But in both games, if you knew the tricks, you could get around those gates (though in BoTW this was intentional, in the Prime games it was not).