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Joined 1 year ago
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Cake day: July 18th, 2023

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  • I watched a fascinating video describing Tunic, Outer Wilds, and Sekiro as knowledge based rougelikes. Where in playing the game you learn information (or enemy patterns in Sekiro’s case) that make additional playthroughs vastly different.

    If you haven’t, watch some Tunic speed runs, as once you know where certain things are you can almost break the game without actually breaking it.




  • I wouldn’t say worst, but maybe greatest difference in expectation vs reality - “My Time at Portia”.

    Cutscenes and voice acting were janky. The UI felt like it was originally an MMO and feels odd for a single player game. The gameplay loop felt tedious and seemed to disrespect the player’s time.

    Maybe I needed to give it more time, but for a game that I thought had generally good/great reviews, it wasn’t clicking for me.