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Cake day: June 15th, 2023

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  • No online interaction is going to be as harmful as a product exploding and taking out your eye. Except in the case of children and pedos, perhaps. But in that case, most responsibility (all, in my opinion) is on the parents to monitor their child’s online gaming. Additionally, a system that doesnt require PSN accounts that monitors in game chat for words and phrases that flags for human interception could easily be implemented. Something like that could be caught quickly and dealt with easily before actual damage occurs.



  • To be fair, Totoki has a bit of a point when it comes to safety concerns, as PlayStation will be required to oversee interactions between players in its multiplayer games, but that doesn’t really explain why single-player games force players to create PSN accounts.

    What ever happened to “Online interactions are not rated by the ESRB” and “Online interactions may lead to a different or unintended experience” and other such concepts?

    I mean, this is pretty rich coming from one of the most hackable companies in history. But still.













  • Honestly, looking at how modern game development studios handle remakes, I wouldn’t want them anywhere near any of my beloved games. I haven’t played a single remake in the last 20 years where I felt like the studio that made it knocked it out of the park.

    Also, I strongly believe good games should not be remade, and only remastered/ “deluxe remastered” (where even if the game is remade, its a 1:1 faithful recreation with additional features and gameplay mechanics being optional). Remake the games that weren’t great, give them another chance at big success.

    • Sonic 2006
    • the XenoSaga games (don’t @ me XS fans, you know the combat and boss design in those games were terrible, 1 had DOMO Carrier, Tiamat, and whatever was going on in Song of Nephilim)
    • Most Konami games in the late 90s - mid 2010s
    • LAPD Future Cop
    • etc

  • I definitely think ones wanting to get into King’s Field should work backwards from the 4th game. The storylines are not really that connected, and the farther back you go the more annoying certain users can find the lack of various features. 4 is a good start to see if someone will like the overall feeling of the game, and the farther back you go the more hardcore of a fan you are to like the games.

    I wasn’t invalidating your way of playing, only mentioning my opinion that the reward is better if you play it the original way. Also, some may think that the modified experience is the way the game is supposed to be played when that isn’t the case.

    Yeah, Lunacid wasn’t bad it just wasn’t what I was expecting. That and Kira and I just don’t get along, he tried to argue with me on Discord and I just didn’t care enough to argue back. As I said, it definitely felt far more like Shadow Tower, which isn’t a bad thing but it is disappointing to me to taste an orange when I bite into an apple.

    The limitations may be gone, but for some games like King’s Field, the limitations are part of the games identity, IMO. And perhaps this is because I played the games in release order rather than reverse. For example, a big part of Resident Evil’s identity to me will always be fixed cameras and tank controls. To me, playing an RE game without them doesn’t give me the same experience as the ones that do. Games like RE4 and newer Resident Evil games just feel like action shooters, not survival horror. Which is fine, just different. They’re not made for me and that’s fine. I can have Crow County and Hollow Body instead.

    I love King’s Field, and have enjoyed it even before YouTubers like Iron Pineapple, Josh Strife Hayes, and Majuular “popularized” them. It is exciting that more people are starting to play them, but it is also worrying in the same way that anything starting to go mainstream is worrying. The fear of the experience being watered down to the point that two players have vastly different experiences and cannot even communicate about the same game anymore.


  • Copying my reply from the other post, lol.

    This is a great King’s Field game in terms of accessibility, but King’s Field 2 and 3 (JP) are where the real DNA is at. KF3 Pilot Style is kinda cool but ultimately just feels like a romhack of the 3rd game. Which I guess it kinda is, it is a demo that a really small number of fans got, and it has differences from King’s Field 3.

    King’s Field is a slow game. It is designed to be played slow and to progress slow, not so dissimilar to the best games in the Survival Horror genre like Resident Evil 1, Silent Hill 1-4, Kuon, Haunting Ground, etc. Making any part of it faster detracts from the overall experience. My biggest recommendation for people playing King’s Field is to play it the way it was designed. Use the original controls, don’t use speed hacks to make the game faster or run with a higher framerate (doing this easily makes the game uncontrollable), and get out a trusty pen and notepad. The reward from completing the game in this way is not even remotely comparable to looking everything up online or using cheats to make it easier, plus you get a fun souvenir for your time with the game at the end. If you aren’t going to enjoy the game like this, then King’s Field just isn’t for you, as it will have other inconveniences you will absolutely find annoying enough to drop the game for. And that’s okay, not every game is designed for every person on the planet to enjoy.

    As far as games similar to King’s Field, many claim to be similar but are actually not. The only game that looks truly similar is Monomyth, but that has some significant deviances from the KF formula as well.

    Lunacid is not realy much like King’s Field IMO, it is Shadow Tower, but not Shadow Tower Abyss (which was way better IMO than the original in basically every way). Personally, I did not really like Lunacid that much. I was sold on the game by the idea that it was a faithful successor to King’s Field, but it just isn’t. Too much of the game is different, to the point that I would say the only similarity is that the game is a first person RPG and that it features a bubble compass. The theme, setting, gameplay pacing, and characters are more fittingly Shadow Tower. Also, the anime style characters stick out compared to the rest of the game’s art style. I love anime, but felt that the game should have featured more realistic/stylized-realistic characters like in King’s Field. The music was also very much Shadow Tower and did not sound like King’s Field.

    Also, I am fairly sure Sword of Moonlight has received fan updates in order to keep it running on modern operating systems.