

Technically, every game is free as long as you know where to find it.
And any game made before 2010 is likely to run perfectly on these specs.


Technically, every game is free as long as you know where to find it.
And any game made before 2010 is likely to run perfectly on these specs.


Of course there are always exceptions, but I don’t count on news like this to mean that this project will be the exception.
Metroid Prime and Halo 2 both had excessive crunch and both turned out great, obviously. In Metroid Prime’s case, a management change seemed to fix it in the long term. In Halo’s case, Bungie just embraced the suck I guess, since they still wanted to make Halo 3.
Regardless, these were exceptions to the rule, and I would never expect a project to be an exception, personally.


IMO, any time a game repeatedly fails to meet deadlines, especially so early on in its development, that usually indicates the game isn’t likely to launch in a healthy state. Either the scope is way too big, or the narrative is receiving major changes and reworks, or the people working on the game just wish they weren’t working on that project and taking longer as a result. This kind of situation is rarely good, and even more rarely ends up with a good launched product.
Cyberpunk 2077, Anthem, Mass Effect Andromeda, Halo Infinite, Duke Nukem Forever, John Romero’s Daikatana (although I personally am a bit charmed by this one despite it being undoubtedly bad), and other games are examples of this. Repeated failure to meet production deadlines, lots of crunch forced on the developers, and all for what? The launch product for all of these games was horrendously bad. Some for technical reasons, some for narrative reasons, and some for both.
When I first saw the trailer for Intergalactic, I had mixed feelings. I liked the intended graphics/art style and retro styled tech, the Porsche was a little weird product placement but fine I guess, but the characters and dialogue I personally found both unappealing. The obvious Snake Plissken rip-off woman the main character talked to (blonde with an eyepatch, I can only assume she is some sort of merc job handler) seemed maybe interesting but then she spoke and the writing lost my interest. Upon learning the game is likely to follow some sort of religious theming, I lost all interest in the game. Its not what I want from a video game. So this was pretty disappointing to learn. But now seeing the game is in such a state doesn’t give me great confidence that the final product will be even decent when it launches.


What’s the matter? I thought they were super confident this was going to do really well. Are they getting cold feet and deciding to make changes for fear of bad reception when they don’t quite have enough time, leading to forced overtime?
EDIT: Wait. All of this was for a DEMO? How bad was the game that they needed to work 60 hours a week mandatory overtime just to finish a demo of the game??


They’re really gonna use Leon instead of giving Barry another chance?


It wasn’t MegaMan Legends, and therefore I do not care. Capcom can stay losing with my wallet.


Truly, lol. He was disappointed because he thought the MegaMan reveal was talking about Gordon Freeman.


Hopium administered


I also choose this guy’s Betsy


The disappointment in my brother’s eyes when Half Life 3 isn’t announced…
… and mine too :(


I have seen up to 80% file size reduction in some cases compressing to CHD format with chdman. Most of the time its about a 50% reduction, in some cases a little less like Metal Gear Solid 3. Is there a better format?


More than 15 characters, so…
1+1+2+4+1+4+1+1+2+1+4+1+5+1+1+1+1 = 32
What a disappointing amount of 1s.


I do find it perplexing that other companies can also release a game like this, fix it, and then everyone basically forgets and treats the developers like buddies again (like CDPR did with Witcher and Cyberpunk, or Obsidian with KotOR2, or Hello Games with No Man’s Sky).
Bethesdas original release of Skyrim was exactly the same, and then they fixed it. Same.with Fallout 76, Elder Scrolls Online, etc. The difference is that it just seems like people really love to hate on Bethesda more than other studios when they don’t really do anything that different.
I mean, The Witcher 3 on Switch had a lot of bugs that “shouldn’t have been there” because the game was already in a good state on other platforms. But that isn’t how game development works because porting to a different console isn’t as simple as clicking one button, especially not for something like the Witcher that runs in a proprietary game engine. Shipping with bugs is bad, but Bethesda isn’t any better or worse than other beloved studios. They do seem to be publicly hated more than other studios, though.


I am sure they are still going to keep skipping MegaMan Legends. Stay losing, Capcom.


Sounds like really rudimentary Dead by Daylight lol


Because its easy… and it does a lot of damage…


You hope it flops because of a few assets stolen from an artist.
I hope it flops for parading around the dead corpse of the Marathon IP with really bad makeup and the limbs sewn on in the wrong places.
We are not the same.


Its a Nintendo game with a well known name. Of course some people are going to call it a 10/10 game of the year, even if it doesn’t deserve it.
People said that Zelda BotW was a 10/10, and then Tears came out and made all of those people look like idiots. BotW was really more like what I said it was, a 6/10.
AFAIK, its actually closer to 450GB, and that is if the base game and all currently released DLCs are installed as well.
800GB is an exaggeration, but 400GB+ is still ridiculously bloated.