• TachyonTele@piefed.social
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    1 day ago

    Phew im glad they showed her get off that bike Im not sure I’m confident an open world metroid would work well. But who knows, maybe it’ll be a Breath of the Wild moment for the series.

      • TachyonTele@piefed.social
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        3 hours ago

        The problem with the divine beasts is the entire trip to them is part of thier dungeon.
        Someday I’d like to group a bunch of temples together, add environmental art to them, and release them as proper dungeons.

        I haven’t looked into modding the game yet though.

    • mnemonicmonkeys@sh.itjust.works
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      18 hours ago

      But who knows, maybe it’ll be a Breath of the Wild moment for the series.

      At least Zelda was already pretty close to open world with most of their entries. Metroidvanias don’t really work as open worlds as a genre

      • Cethin@lemmy.zip
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        6 hours ago

        I suspect it won’t work for them, but I think the idea that they can’t work is wrong. With a really passionate and talented team, I think it could be done very well. It’d take real innovation though, unlike BotW. BotW was innovative for LoZ, but almost everything it’d done had been done before. I would say currently the closest formula they could copy is Elden Ring, and it isn’t as much of a Metroidvania as previous more enclosed entries were.

      • TachyonTele@piefed.social
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        17 hours ago

        It could. I couldn’t make it, but someone could make a banging open world metroid.

        I doubt it’ll be this game.

        • mnemonicmonkeys@sh.itjust.works
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          14 hours ago

          Metroidvanias are at their core based on having areas closed off without specific abilities, while open worlds are about having the worl not be closed off. I don’t see how you can make a game that attempts both without failing at being good in either domain

          • frongt@lemmy.zip
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            13 hours ago

            BoTW did pretty good. Prime 1 was relatively open world. In BoTW, you could get to a lot of places, but some were still semi-gated by damaging cold, damaging heat, inability to climb slippery walls. In Prime 1, you could get to a lot of places, but some were still semi-gated by damaging heat, damaging radiation, inability to climb spider ball tracks. But in both games, if you knew the tricks, you could get around those gates (though in BoTW this was intentional, in the Prime games it was not).

    • Snot Flickerman@lemmy.blahaj.zone
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      20 hours ago

      I’m skeptical as well but they already restarted the game once when the original development team wasn’t producing a quality game. I suspect at worst it won’t be the worst game ever but it would be subpar for a Metroid game. Nintendo is usually pretty good at taking chances and making it work. Hell, I never thought Metroid could work in 3D and they proved me wrong. I guess my main issue is that Metroid traditionally is a cramped corridor style game, the opposite of an open world.

      • TachyonTele@piefed.social
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        20 hours ago

        After Dread im skeptical Nintendo actually cares anyways. Open world Metroid on two morphballs? I’m sure corporate loved the idea.