• fuzzywombat@lemmy.world
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    42 minutes ago

    This is fourth time a confirmed plagiarism occurred at Bungie in recent years. There is also an ongoing lawsuit over accusation of Red War story theft. This isn’t some lone rogue employee issue. It’s a company culture issue originating from the top. I think Sony needs to step in and clean house to address the systemic problem.

  • reksas@sopuli.xyz
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    4 hours ago

    If i do crime and get caught or admit it, I still have to face the law about it. Does bungie?

  • Destide@feddit.uk
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    2 hours ago

    Don’t use AI it’s theft from the creators.

    The " creators "

    • TheFriar@lemm.ee
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      34 minutes ago

      “Plagiarism exists, therefore a plagiarism machine can’t be wrong!”

      lol gtfoh

  • glitchdx@lemmy.world
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    11 hours ago

    Nobody has been able to explain to me how this new game has fucking anything to do with Marathon.

  • spizzat2@lemm.ee
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    21 hours ago

    I can’t see the company name without thinking about this scene from Red VS Blue

    Tucker: “Bungle…”

    Church: “That’s an i, you idiot!”

    Tucker: “Oh, right! Bingle…”

    Church: “BUNGIE!”

    It does often seem that Tucker had it right the first time.

  • Domi@lemmy.secnd.me
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    1 day ago

    TIL that Bungie is releasing a new game.

    Although judging by this news and the first sentence on their Steam page being “…Bungie’s team-based extraction shooter.”, maybe it’s a good thing I can’t play their games.

    • carlossurf@lemmy.ca
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      12 hours ago

      Im so tried of all these multiplayer games, make a goddamn single player campaign, fuck it add in splitscreen or the ability to play the campaign with friends if you have too

    • Master167@lemmy.world
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      22 hours ago

      “Bungie is making a new game based on Marathon”

      Great, I’m in.

      “It’s a multi-player extraction shooter”

      Nope, I’m out. This smells like a “Prey” situation.

          • pyre@lemmy.world
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            15 hours ago

            prey 2 was going to be nothing like prey. I’m glad it didn’t happen tbh.

        • RidgeDweller@sh.itjust.works
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          20 hours ago

          For real, immersive sim fans that haven’t played it are missing out. It probably should’ve had a different name though.

          • Bartsbigbugbag@lemmy.ml
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            11 hours ago

            It did at one point, but I think they were forced to change it to Prey at some point in development. It had a “Shock” title to put it in line with System Shock and Bioshock.

      • slaneesh_is_right@lemmy.org
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        7 hours ago

        I watched people play the game and was wondering what the hype was all about. The game looked so dull and boring. The outside of the map looled like a game made by a single dev for his indie game. Only yesterday i watched the short film and was loke: oooooooh, i get it, because they lie.

    • Chozo@fedia.io
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      1 day ago

      The art director followed Antireal on Twitter.

      If not for this, I would’ve chalked this up to the designs being abstract enough that it’d be feasible for two separate artists to have come up with them independently. The fact that he was following the artist is a bit damning.

      It’s a shame, because he’s a fantastic artist, himself, but this is definitely going to soil his reputation, and probably calls into question some of his earlier pieces, as well.

      • Railcar8095@lemm.ee
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        1 day ago

        designs being abstract enough

        They copied the text and the name of a made up company. That’s so blatant I can’t believe nobody just asked “wait, is that on our lore or something?”

        • Echo Dot@feddit.uk
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          8 hours ago

          That’s what I don’t get. Presumably there is some lore behind this game (unless they really are that lazy) so why don’t they just use one of the companies that they definitely have for the game

      • Nikls94@lemmy.world
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        1 day ago

        They could just market it as “with Art by Antireal” and give him the commission and fame he deserves…

      • mriswith@lemmy.world
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        1 day ago

        They copy-pasted text and personal logo.

        If you think that’s “abstract enough”, I’m guessing you’re either a plagiarist or an “AI artist”. Or do you want to admit that you didn’t really look at the comparison images?

        • Chozo@fedia.io
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          1 day ago

          Or do you want to admit that you didn’t really look at the comparison images?

          You’re already like five comments deep into an argument that hasn’t even happened yet, calm down.

  • ABetterTomorrow@lemm.ee
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    24 hours ago

    When you have money and power then get caught doing something, ask for forgiveness and create a awful situation to pay the artist less and throw in that small tiny hint of “no more money later, no royalties, we own everything and you get small check….byeeeeeee” (aka the middle finger)

  • Grizzlyboy@lemm.ee
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    1 day ago

    They’re doing it again! Bungie has fallen far, completely incompetent management.

    • RightHandOfIkaros@lemmy.world
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      20 hours ago

      Is it only the management though? You mean to tell me absolutely none of the artists knew about this, or that literally ONLY ONE “ex-employee” artist knew this was going on among the art team? Do Bungie only have one artist making art assets for textures across various objects, as well as assets they use on their website and in their trailers?

      “Ex-employee” is a scapegoat, but I guarantee you there was more than one artist, entirely unrelated to management, that knew this was going on and will happily blame the scapegoat to absolve themselves of their involvement.

    • A_Union_of_Kobolds@lemmy.world
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      1 day ago

      It’s such a damn shame, too. Destiny 2 was some of the most fun I’ve had in gaming over the last decade. Absolutely jaw-dropping environments at times, clever encounter designs, the gunplay, so many things to love. And I have no doubt Marathon will be a hell of a thing from what I’ve seen. These people can design a game.

      But GODDAMN stop stealing art from people. Upper management has got to be atrocious with all the bullshit they’ve pulled over the years. And you know that bullshit starts at C-suite and rolls downhill.

      Just a damn shame.

      • Echo Dot@feddit.uk
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        8 hours ago

        It’s surprising how few people at the top you need to change in order to change a company culture. One of the companies that I regularly work with has gone from being a nightmare because we could never get information out of them, to a nightmare because of how whiny and demanding they’ve become. That was the result of the CEO changing, that’s it one person and it results in a totally different corporate personality.

  • Eggyhead@lemmings.world
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    1 day ago

    NGL, it seems really practical that it was intended to be placeholder concept art that someone forgot to go in and replace.

    That said, this artist they took so much inspiration from definitely deserves a place in the game’s credits at this point. Whether they actually use his art in game or not.

    • brsrklf@jlai.lu
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      1 day ago

      Placeholder doesn’t need to be anything more than basic featureless textures on cubes, and you should own them completely. If you made your placeholder to look like it fits, you’re asking for it to be forgotten and left in place. Which might not be too bad if it’s finally not too out of place and it’s yours.

      Especially in a professional studio, they should know better than using stuff they just “found” as placeholder. To me it’s either terrible incompetence… or worse, they thought nobody would care anyway.

      • odelik@lemmy.today
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        7 hours ago

        This is incompetence.

        I’ve been in and out of games for my entire career. Every place I’ve been has had strict policies on outside art assets. I’ve even seen every new art asset to require a monthly license review to prevent any chance of outside art having slipped in somehow, including any usage of Blender’s example model Suzanne.

        • brsrklf@jlai.lu
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          2 hours ago

          This certainly sounds the right way to do this.

          But I really wonder about the stuff at bungie being “just” incompetence, because their defence is “weren’t aware of this, just used assets left by a former Bungie employee that’s not here anymore”… And yet the art director had been following the plagiarized artist on twitter this whole time.

          And they have an history of “just taking” when they think they can get away with it, as they’ve done with fanart. So, shitty studio culture sounds a definite possibility at that point.

      • BreakerSwitch@lemm.ee
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        14 hours ago

        I will say, placeholder SHOULD be more than basic featureless textures on cubes so it can’t make it to a playtest without knowing about it. You know, like this. Placeholder kittens are always distinct, in my book. Plus if something subtly gets through, players will think it’s a hilarious easter egg

        • Echo Dot@feddit.uk
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          7 hours ago

          Placeholder art should go in the place folder art folder. Then just before release you delete the placeholder folder.

      • Eggyhead@lemmings.world
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        22 hours ago

        Didn’t they get caught doing this with destiny as well? It makes me wonder if it’s a studio culture thing. You’re 200% right in what they should be doing, but I still am inclined to think this is more likely an incompetence thing than malice.

        • BossDj@lemm.ee
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          11 hours ago

          The fact they keep doing it leads me to believe we’re missing several instances where they’ve gotten away with it