Weight makes sense from a story perspective. Even a top-spec fighter can’t carry four zweihanders and 500 food rations.
But even the 1-STR mage who might have a legitimate carry weight limit of 2kg, should not be told “you can only carry 3 different types of 10-gram herb.” Especially if he’s allowed to carry 200 units of any one of the types. Give me anything resembling a viable story-based reason for that.
But selling a solution to that is a very popular monetization paradigm for MMOs, so it stays.
I’d argue that rather than carry weight, the real culprit is shops where you can sell stuff. If you knew right away that junk is not worth picking up, because you can’t sell it, then you wouldn’t pick it up. And then the carry weight limit can do what it was designed for, which is to make you strategize what equipment to bring along.
Quick time events.
Carry weight.
Hiding content in New Game Plus. Making me play a game twice just to artificially ass replay “value.”
Seriously, I will rate a game poorly on account of that replay plus bs.
It should only be there so you can experience being fully levelled out for the earlier missions.
Carry weight is gameplay balancing. Without it on those games you’d just hoard a million healing items or something.
Just because a bad mechanic has a purpose doesn’t mean it’s not bad.
I hate being forced to think about that shit.
I love a partial solution in Cyberpunk where healing items simply have a cool down.
Odenst make lore sense really, but you can flavour text that up.
Weightlimits mostly serve to add annoying inventory management to a game that is supposed to be an escape.
They should design their games better to not need the player to do that or horde things.
Its part of why I hate how “loot” is typically done.
Better save this potion for later, I might need it.
Carry slot limits annoy me more.
Weight makes sense from a story perspective. Even a top-spec fighter can’t carry four zweihanders and 500 food rations.
But even the 1-STR mage who might have a legitimate carry weight limit of 2kg, should not be told “you can only carry 3 different types of 10-gram herb.” Especially if he’s allowed to carry 200 units of any one of the types. Give me anything resembling a viable story-based reason for that.
But selling a solution to that is a very popular monetization paradigm for MMOs, so it stays.
I’d argue that rather than carry weight, the real culprit is shops where you can sell stuff. If you knew right away that junk is not worth picking up, because you can’t sell it, then you wouldn’t pick it up. And then the carry weight limit can do what it was designed for, which is to make you strategize what equipment to bring along.
Remember that brief period where games would have items specifically designed to be vendor trash?
Sometimes I would appreciate a “Loot all except junk” button, and possibly having the option of manually marking certain items as junk
Oooh, you would not like Fallout 76.