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Joined 4 years ago
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Cake day: May 31st, 2020

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  • As I see it, the difference is that we now have capable game engines freely available. Indie studios can, for the most part, offer the same quality of gameplay. AAA studios can only really differentiate themselves by how much content they shove into a game.

    In particular, this also somewhat limits creativity of AAA games. In order to shove tons of content into there, the player character has to be a human, the gameplay has to involve an open world, there has to be a quest system etc…



  • I feel like this problem might be somewhat endemic to the US?

    In my experience, US culture in general is a lot more positive about everything. Like, if someone from the US is not praising the living shit out of something, that means they didn’t like it.
    Whereas here in Germany, it’s usually the other way around. If you don’t find anything to grumble about, that’s the highest form of praise.
    Obviously, US culture isn’t one massive blob, the extremely positive folks are probably just those I notice the most, but maybe that’s also what the video author is fed up with.

    Well, and then people from the US tend to also be a lot more positive about companies in general, presumably a remainder from Cold War propaganda. The journalists/entertainers from Germany and the UK that I watch, do criticize games quite directly…


  • I don’t? There’s also 4chan.

    Well, jokes aside, I’m not of the opinion that humans are either gross idiots or non-gross idiots. I rather think that their social context brings out the gross that lives in all of us.
    Reddit is big enough that people feel even more anonymous there, and that there’s enough people willing to share their gross interests to form communities. When those communities exist, you also get an influx of users specifically looking for all of that. Lemmy is just not big enough.


  • I’m still curious to see, if the Microsoft leadership pushes them to do that, especially with the more recent titles being duds, but in general, I don’t expect them to do it, because:

    1. As others said, mods and community remakes like OpenMW, Skywind, Skyblivion etc. reduce the value that an official remake would have. They would need to deliver something much better, otherwise they’ll get ridiculed.
    2. They don’t have an amazing story or anything like that, where there’s a strong argument for playing an old title rather than a new title.
    3. Their engine hasn’t made that many amazing advances since Oblivion. To make things look better, they’d pretty much need to update all the textures, which is a lot of work.




  • I don’t think the parent comment was trying to say that it’s particularly evil. They rather meant “greedy” in the sense that these companies get a bit too excited about money.

    Basically, live service games are pretty expensive to make and generally result in an incomplete/worse experience at launch. But if they’re successful and gain enough of a player base, then they pay for themselves manyfold.
    That’s why these companies keep on gambling, by building live service games, rather than two or three smaller games from the same budget.