• WALLACE@feddit.uk
    link
    fedilink
    arrow-up
    3
    arrow-down
    2
    ·
    5 hours ago

    Carry weight is gameplay balancing. Without it on those games you’d just hoard a million healing items or something.

    • lightnsfw@reddthat.com
      link
      fedilink
      arrow-up
      2
      ·
      1 hour ago

      Okay, but make crafting mats 0 at least or have a second “hoard” inventory that doesn’t count but is also inaccessible in combat or something. Just give us a way to clean out a dungeon without having to do a bunch of time wasting bullshit.

    • Credibly_Human@lemmy.world
      link
      fedilink
      arrow-up
      1
      ·
      3 hours ago

      Just because a bad mechanic has a purpose doesn’t mean it’s not bad.

      I hate being forced to think about that shit.

      I love a partial solution in Cyberpunk where healing items simply have a cool down.

      Odenst make lore sense really, but you can flavour text that up.

      Weightlimits mostly serve to add annoying inventory management to a game that is supposed to be an escape.

      They should design their games better to not need the player to do that or horde things.

      Its part of why I hate how “loot” is typically done.