Maven@piefed.blahaj.zone to Ask Lemmy@lemmy.worldEnglish · 13 hours agoWhats the worst game mechanic?message-squaremessage-square186fedilinkarrow-up176arrow-down11
arrow-up175arrow-down1message-squareWhats the worst game mechanic?Maven@piefed.blahaj.zone to Ask Lemmy@lemmy.worldEnglish · 13 hours agomessage-square186fedilink
minus-squareWALLACE@feddit.uklinkfedilinkarrow-up3arrow-down2·5 hours agoCarry weight is gameplay balancing. Without it on those games you’d just hoard a million healing items or something.
minus-squarelightnsfw@reddthat.comlinkfedilinkarrow-up2·1 hour agoOkay, but make crafting mats 0 at least or have a second “hoard” inventory that doesn’t count but is also inaccessible in combat or something. Just give us a way to clean out a dungeon without having to do a bunch of time wasting bullshit.
minus-squareCredibly_Human@lemmy.worldlinkfedilinkarrow-up1·3 hours agoJust because a bad mechanic has a purpose doesn’t mean it’s not bad. I hate being forced to think about that shit. I love a partial solution in Cyberpunk where healing items simply have a cool down. Odenst make lore sense really, but you can flavour text that up. Weightlimits mostly serve to add annoying inventory management to a game that is supposed to be an escape. They should design their games better to not need the player to do that or horde things. Its part of why I hate how “loot” is typically done.
minus-squareMajorMajormajormajor@lemmy.calinkfedilinkarrow-up1·4 hours agoBetter save this potion for later, I might need it.
Carry weight is gameplay balancing. Without it on those games you’d just hoard a million healing items or something.
Okay, but make crafting mats 0 at least or have a second “hoard” inventory that doesn’t count but is also inaccessible in combat or something. Just give us a way to clean out a dungeon without having to do a bunch of time wasting bullshit.
Just because a bad mechanic has a purpose doesn’t mean it’s not bad.
I hate being forced to think about that shit.
I love a partial solution in Cyberpunk where healing items simply have a cool down.
Odenst make lore sense really, but you can flavour text that up.
Weightlimits mostly serve to add annoying inventory management to a game that is supposed to be an escape.
They should design their games better to not need the player to do that or horde things.
Its part of why I hate how “loot” is typically done.
Better save this potion for later, I might need it.