Kobolds with a keyboard.

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Joined 1 year ago
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Cake day: June 5th, 2023

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  • The one that I remember best was restricting eating food outside of the cafeteria. Previously it had been allowed to eat outside (the school had a patio area out where kids would wait for the busses, right outside the cafeteria), but there’d been issues with people leaving trash and things out there. The options on the ballot as I remember them were to continue to allow it with no change, to allow it but to implement strict punishments for anyone caught leaving trash around, or to just ban it entirely, and surprisingly ‘Ban it’ ended up winning, but it was really close. There was a group of students really pushing hard for that; they made posters with pictures of garbage and whatnot outside on the patio area and posted them all around, and got enough support to make it happen.

    The student council got to decide the items that went on the ballot and the choices (probably with some faculty pressure for certain things, I imagine), so it was all student-led initiatives, which was neat.


  • Where I grew up, the schools all the way down to elementary school would hold votes to decide some school policies. Things like dress codes and rules governing hallway use, minor stuff, but stuff students care about and that affected us on a daily basis, and whatever won the vote became policy for that semester. We had lines and ballots and everything… The schools were the local voting places, so they had the official voting booths and everything from real elections. Was a great introduction to the process. We’d even get students canvassing in favor of certain policies beforehand if there was something particularly controversial on the ballot.







  • This post feels a little like bait, but that said:

    To me, this is not even a question. It doesn’t feel great to say, but the only correct response is to choose Pathway 2. There’s a lot of things at stake in this election but one of the things on the chopping block if the GOP wins is trans rights. We’ve seen what they do when they have full control (look at Florida - that’s their vision for the whole country); securing a win for them just to maintain a moral high ground on this one issue will only make things worse for trans people. Trans rights being left “in a vulnerable position” is far better than trans rights being eliminated completely. That’s not even taking into account any of the other problems this would cause.

    Anyone choosing Pathway 1 is not thinking through the ramifications of their choice. That said, it’s a stupid premise for a discussion, for exactly the above issue. For there to be an interesting moral dilemma, there has to be a dilemma, and there’s only one here if you’re not thinking about it past the surface.

    To be clear this is purely in response to a hypothetical and I’m not in any way suggesting actually taking that course of action in reality. I in no way believe there’s enough single-issue swing voters for the democratic party being pro-trans-rights to make a lick of difference in the actual outcome.











  • Heaven’s Vault is a game about archaeology and translating a dead language. You explore a unique solar system and discover ruins, in which you uncover artifacts, and bits of text. Through context clues, you translate the passages to uncover the storyline. It’s not difficult, so if you’re looking for a puzzle, this won’t really do it for you, but it’s more of a narrative experience. If you aren’t sure about a word or phrase, you can give it a guess (based on assigning words from a collection of possible translations to specific symbols), and the game will remember that choice and let you slowly revise your translations as you find new text that rules out prior incorrect guesses. There’s an interconnected storyline with multiple paths to follow, and a very unique world - haven’t seen anything like it in other games.

    The game has a NG+ mode wherein you start with all of your translations from the first playthrough intact, but, most of the bits of text are considerably longer and more involved, letting you use your prior knowledge to uncover more of the story and the lore of the world, which is also neat.


  • In Grotto, you play the role of a soothsayer living in a cave who is occasionally visited by members of a tribal society living nearby. They come to you with problems, and they want you to present your opinion, but you can’t speak. You have access to constellations of stars, which each hold different meanings, and you must present your answers in the form of a single constellation, which the petitioners are left to interpret.

    You’ll feel a bit of frustration as your intended message is missed completely in favor of something that the petitioner wanted to hear, and the same constellation might mean different things to different people, but that’s just part of the game. The story unfolds around you and its progression is communicated to you only through the explanations your petitioners give for their visit. Each is a uniquely unreliable narrator, so what you believe is for you to decide.

    Two endings, and an interesting story with some occasionally unexpected consequences that might make you feel bad, so if a game giving you a case of the sads is unappealing, maybe take that into consideration.


  • Ooh, I’ll play.

    Final Profit: A Shop RPG is an RPG about a deposed elf queen who opens a humble shop and slowly advances through the ranks of the Bureau of Business with the eventual goal of defeating Capitalism from within. It’s unique. It has some incremental game like mechanics, and can get a little repetitive in the mid-game, but it has a surprisingly compelling story and a lot of unfolding mechanics that keep it interesting all the way through.

    Roughly a 30 hour playthrough with many endings, NG+ and some optional challenge modes that remove or change some of the most obvious strategies for advancement, so if you finish it and still want more, you can play through again with a somewhat different experience.