Kobolds with a keyboard.

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Joined 3 years ago
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Cake day: June 5th, 2023

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  • More the combination of the album and the song titles, but At the Soundless Dawn by The Red Sparowes is an instrumental album whose song titles tell the story of how humanity is destroying our planet.

    1. “Alone and Unaware, the Landscape was Transformed in Front of Our Eyes”
    2. “Buildings Began to Stretch Wide Across the Sky, And the Air Filled with a Reddish Glow”
    3. “The Soundless Dawn Came Alive as Cities Began to Mark the Horizon”
    4. “Mechanical Sounds Cascaded Through the City Walls and Everyone Reveled in Their Ignorance”
    5. “A Brief Moment of Clarity Broke Through the Deafening Hum, but It Was Too Late”
    6. “Our Happiest Days Slowly Began to Turn into Dust”
    7. “The Sixth Extinction Crept Up Slowly, Like Sunlight Through the Shutters, as We Looked Back in Regret”

    The same band also has Every Red Heart Shines Towards the Red Sun, which tells the story of The Great Leap Forward, again through its song titles:

    1. “The Great Leap Forward Poured Down Upon Us One Day Like a Mighty Storm, Suddenly and Furiously Blinding Our Senses.”
    2. “We Stood Transfixed in Blank Devotion as Our Leader Spoke to Us, Looking Down on Our Mute Faces with a Great, Raging, and Unseeing Eye.”
    3. “Like the Howling Glory of the Darkest Winds, This Voice Was Thunderous and the Words Holy, Tangling Their Way Around Our Hearts and Clutching Our Innocent Awe.”
    4. “A Message of Avarice Rained Down and Carried Us Away into False Dreams of Endless Riches.”
    5. “‘Annihilate the Sparrow, That Stealer of Seed, and Our Harvests Will Abound; We Will Watch Our Wealth Flood In.’”
    6. “And by Our Own Hand Did Every Last Bird Lie Silent in Their Puddles, the Air Barren of Song as the Clouds Drifted Away. For Killing Their Greatest Enemy, the Locusts Noisily Thanked Us and Turned Their Jaws Toward Our Crops, Swallowing Our Greed Whole.”
    7. “Millions Starved and We Became Skinnier and Skinnier, While Our Leaders Became Fatter and Fatter.”
    8. “Finally, as That Blazing Sun Shone Down Upon Us, Did We Know That True Enemy Was the Voice of Blind Idolatry; and Only Then Did We Begin to Think for Ourselves.”

    It helps that the music is also great, if you like instrumental stuff.










  • I would argue that in private spaces, absolutely. The owner of a private space has the exclusive right to admit anyone they choose and bar anyone they choose, based on any criteria they wish. [To preempt the obvious objection, I’m talking about e.g. a private residence, not a business.]

    I’d argue this is doubly true for support group style groups. If there’s a support group for a topic that is exclusively experienced by one sex, I don’t think it’s at all unreasonable to make that group exclusively for that sex. (Examples might be testicular or ovarian cancer sufferers.)





  • This seems to be a trend as if you only take into account reviews with 2+ hours of play time, Highguard’s opinions are “mixed” rather than “overwhelmingly negative”.

    People who enjoy a game are more likely to have more playtime, therefore the higher the playtime in the ‘window’ of reviews that you look at, the more likely they are to skew high. This is exactly what you’d expect to see on any game, barring situations like the developers making changes that ruin a game that previously was good.

    So after 2 hours of not having a good time, the game was deemed bad and negative reviews were written.

    Two hours is the window for a refund, so I absolutely make a call within 2 hours. If a game - especially a new / expensive game - hasn’t engaged me within that time, I refund it and move on. I don’t have enough hours in the day to play games I don’t enjoy hoping that they’ll get good eventually. Why should anyone feel the need to do that, whether they’re giving the game the benefit of the doubt or not? It’s the MMO argument. “The game gets really good around the 100 hour mark!” I don’t care. I’m not sticking around for it. There are plenty of other games to play that are fun within the first 2 hours. If a developer expects people to slog through an unenjoyable 2+ hours to get to “the good parts”, they probably deserve the negative reviews.