• originalfrozenbanana@lemm.ee
    link
    fedilink
    arrow-up
    1
    ·
    4 months ago

    Idk if this is “a reason” but leaving the launcher running without actually playing the game does count as playtime for steam, which may result in folks not being able to refund it if they don’t like it, and increases overall hours played.

    Whether that’s part of why these games have useless launchers, or whether those things actually pan out that way, who knows.

    • rockSlayer@lemmy.world
      link
      fedilink
      arrow-up
      1
      ·
      4 months ago

      I don’t think that’s part of why they do it. I’m an avid civ 6 fan, and I can say that the launcher is pretty unobstructive. Between launching from steam and launching from the 2k launcher, it takes about a minute. It’s likely to collect data, but honestly the only useful data they’d get is the pc hardware, the length of play, and common mods. 2k probably saw that they weren’t getting sellable data and decided to scrap the idea, honestly it’s probably the only decent thing the company has done in years.

      • Markaos@lemmy.one
        link
        fedilink
        arrow-up
        1
        ·
        4 months ago

        The data collection can just as easily be done by the game itself, the launcher doesn’t have any special privileges

    • circuitfarmer@lemmy.sdf.org
      link
      fedilink
      arrow-up
      1
      ·
      4 months ago

      That’s just a by-product of how Steam works. Playtime is counted as long as the Play button says “Stop”.

      For games without DRM (e.g. KSP), you can launch it from the Steam install folder without Steam running. Everything works perfectly but your playtime won’t be counted for the same reason.

      • arudesalad@sh.itjust.works
        link
        fedilink
        arrow-up
        1
        ·
        edit-2
        4 months ago

        Coincidentally, ksp also uses the 2k launcher as it was published* by a take two label, private division (rip)

        *after they bought the ip