It has a long story and a lot of better explanations, but in short
- Some character has a problem;
- They find a short-term solution;
- It later becames unsufficient, and then a problem for them and others.
hi-quality shower thought
In a way it’s the plot of Hollow Knight.
There’s nothing more permanent than a temporary solution
I actually had to realize this because I kept making “good enough” solutions that I told myself I would change later and then never did, until I got so frustrated that it made me stop working on it. Good enough is a big problem if it’s good enough that you never really need to change it.
Me playing factorio
Me playing Satisfactory
Me playing Mindustry
Me
sandustry ˢᵒᵒⁿ
I was thinking more about selling a soul to some monkey-paw style demon, but yeah, there I feel seen.
Me looking at the codebase of my new team.
It’s a fancier way of saying “quick and dirty”. Couldn’t be bothered to build a proper fix, so I simply went with whatever trashy hack that just barely gets the job done.
Quite often (or maybe even most often), but there’s also the realities of simply having to choose a path knowing it will change in 2-5 years.
I’ve seen that first hand. Workers keep complaining how badly the engineers designed some machine. When I talked to the engineer who designed it, he told me it was fine 10 years ago, but many things have changed since then. Nowadays, the machine is sitting in a place where it wasn’t designed to sit and it’s doing things it wasn’t designed to do.







