An article from this weekend that seemingly got buried by soundbites about the Steam Machine price in the same interview, but given that we have no information on price, this seems way more interesting to me. I mean…I basically self-select games that don’t use these kinds of anti-cheat at all, but this is important information for a lot of people, especially if you’re looking for an off-ramp from Windows and still want to play some of the most popular live service titles.

  • Grass@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    14
    ·
    12 hours ago

    I have this feeling that even if valve makes it work, rootkit anticheat devs will push updates that intentionally make it not work again. Probably with more claims like the majority of cheaters being linux users

    • missingno@fedia.io
      link
      fedilink
      arrow-up
      5
      ·
      11 hours ago

      If you’d read the article, Valve says they’re working with anticheat devs to come up with a solution together. This can only happen with their cooperation, if Valve somehow could bypass it on their own that would represent a vulnerability that should and would get patched.

    • ampersandrew@lemmy.worldOP
      link
      fedilink
      English
      arrow-up
      4
      arrow-down
      1
      ·
      12 hours ago

      They’re not just making that up. Cheaters migrated to Linux because it was easier to bypass the anti-cheat protections there. If the anti-cheat is equally effective in both operating systems, they’ll have no reason to cut off a portion of their customer base.

      • CrazyLikeGollum@lemmy.world
        link
        fedilink
        English
        arrow-up
        4
        ·
        3 hours ago

        I would love to see actual sources for this. On both sides.

        Every time I’ve tried looking up numbers (usually because of a passing interest, and never any level of in depth research) I’ve come back with interesting tidbits like “the total number of cheaters banned in one month was greater than the total lifetime number of unique Linux users of the same game (sometimes an order of magnitude or more greater).” With that statistic being pretty consistent across games and time periods.