

It’s short by JRPG standards, and if you find a deep enough sale, I’d say there’s still a good chance you’ll be into it and it’s worth a try. It’s very JRPG but also very different from others I’ve played at the same time.


It’s short by JRPG standards, and if you find a deep enough sale, I’d say there’s still a good chance you’ll be into it and it’s worth a try. It’s very JRPG but also very different from others I’ve played at the same time.


Ubisoft generally has an extremely efficient pipeline for producing a lot of games that play extremely similarly.


Starfield was undoubtedly inspired by Interstellar and such, which is extremely my style, but even though it had some ideas here and there, the execution was what bothered me, and that’s why I’d like to see Larian’s take on the same kind of setting.


I’d very much like to see them do a sci-fi setting, like Starfield, but as a turn-based CRPG (with more thought and heart put into it).


Larian’s next game is the teased statue that Keighley tweeted, so they’ll have something to announce tonight. The only thing they said it isn’t is Divinity: Original Sin 3, but it could be a different Divinity RPG, or a looter like the old-school Divinities, or a new Dragon Commander, or a new spin-off entirely. They’re also a multi-project studio now.


Well, you said those were the only AAA devs that weren’t making money printing skinner boxes, and we had plenty of counter examples just this year. Obsidian put out 2 or 3 games this year, depending on how you count, and it wouldn’t be crazy for them to have an announcement for a game coming next year.
Absolutely give those two games a try; they’re high on the TGA’s lists for a reason.


The jury is composed of the review outlets, not the studios. It does have a bias toward larger games, because the outlets reviewing games have an incentive to more reliably cover the games that most of their audience will be interested in, but it’s not because Sony’s voting for themselves to win.


We know HL3 is happening, and if you trust Jeff Grubb (you probably should), we know nothing is happening with Bloodborne right now.


On the other hand, winning an award from this show has a tangible effect on game sales, so it’s nice when a game like Baldur’s Gate 3 can beat the mainstays like The Legend of Zelda and earn that bump for themselves.


I guess that depends on where your cutoff is for AAA, but if you’re including FromSoft, Kingdom Come: Deliverance II just came out this year at a similar level of budget and production value. And I know people have their issues with Unreal, but it really has raised the bar for what a “AA” might be capable of. The likes of Avowed, The Outer Worlds 2, The Alters, Split Fiction, and Clair Obscur: Expedition 33 this year (and games like The Thaumaturge last year) are all what we would have expected out of a AAA game in the not-too-distant past, most of which comes down to scope, where a lot of AAAs are arguably doing too much.


Always a highlight of the show. I hope he never cuts his hair.


Thanks. I know nothing of Warhammer other than the stuff that took inspiration from it.
There’s click bait, and then there’s rage bait. Veritasium never tried to get me upset about gravity not being a force with a thumbnail of an evil Albert Einstein saying, “HE LIED”.
If you want to know if this YouTube channel is of any value whatsoever, click on the channel, then click on videos, and take a look at every video thumbnail and title, and you’ll have your answer. Believe me when I say that I’ll be happy if Nintendo faces financial consequences for some of the things they’ve done in the market, but all this data proves is that PS5 had a large discount and Switch 2 did not.
In fact, Mat Piscatella of Circana says, “On the hardware side, PS5 saw the most extensive discounting. So, it got a big sales lift. Wouldn’t take much more away from the week than that, tbh.”


Does anyone know if this will have any story hooks whatsoever to Rogue Trader? Because if so, I’m compelled to play that one first, but then this becomes a scheduling problem for me.


Because it’s been the best-selling game of the year almost every year for 20 years.


All of these games are demanding of skill and have mechanical depth. Except Hokuto No Ken, but they still put that on Japan’s roster.
EDIT: I’m being facetious. Maybe there’s depth in HNK before the player lands the TOD basketball combo.


It’s a larger scene than the likes of Rivals of Aether II or Virtua Fighter 5, but there’s more at play for game selection than just that. And remember that when it comes to copies sold, Mortal Kombat 1 having a bad day is still about as good as Street Fighter or Tekken having a great day.
What you need to do in that case is be prepared for lots of smaller games to not hit, and then eventually one will that will make up for all the experiments you did along the way. That’s how they and their peers used to operate before they all tripled down on those big hits and stopped making new IPs.