An article from this weekend that seemingly got buried by soundbites about the Steam Machine price in the same interview, but given that we have no information on price, this seems way more interesting to me. I mean…I basically self-select games that don’t use these kinds of anti-cheat at all, but this is important information for a lot of people, especially if you’re looking for an off-ramp from Windows and still want to play some of the most popular live service titles.

    • Truscape@lemmy.blahaj.zone
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      15 hours ago

      The market will - and it’d be foolish to underestimate the forces valve will spark by making viable alternatives mass market.

      • missingno@fedia.io
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        15 hours ago

        I wouldn’t expect the Machine to be any more popular than the Deck, which already wasn’t enough to convince holdouts. In fact I would bet the Machine will sell much less than the Deck, since that had a more unique niche carved out for it.

        • Jeffool @lemmy.world
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          14 hours ago

          I think the hope isn’t that “maybe this will be big enough”, but “maybe together they’ll be big enough”. Who knows, though. It got a lot of hype on reveal but people are fickle sometimes.

        • ampersandrew@lemmy.worldOP
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          15 hours ago

          I would not be surprised if the work they’re doing here would be compatible with the Deck. It was just less of a priority for a handheld than a living room machine.

          • missingno@fedia.io
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            15 hours ago

            If devs want to support one, it’ll be no problem to support the other. But I doubt devs who already refused to support one will suddenly change their minds.

            • ampersandrew@lemmy.worldOP
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              14 hours ago

              They refused to support the user space anti cheat. The work they’re talking about doing here is aiming to be the same sort of security they get on Windows. Low level. I have no idea how that works with Linux’s software licenses, but they said in the interview that this might be an exception made only for SteamOS.

      • Prove_your_argument@piefed.social
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        13 hours ago

        When Linux market share hits 20% it would be a monumental achievement, and developers would probably still avoid it.

        Don’t get me wrong, I moved to Linux this year. I want to see it gain traction in the gaming space.

        It’s just not likely to happen any time soon. Loads of very basic use cases are a fucking shitshow because of a lot of reasons.

        Just getting sunshine setup with a virtual display is a nightmare on Wayland without scripts to enable/disable displays and without being in front of the computer you want to remote to, because the simple logic of “if this display =off, then other display =on” is not a thing.

        • tea@lemmy.today
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          12 hours ago

          2 years ago, I would have agreed with you. But so much progress has been made and lots of devs have already enabled multiplayer support, it’s really just a handful that need to be convinced, so I don’t think 20% will be necessary to get there.