No prices yet. I may never financially recover from this.

  • Thatuserguy@lemmy.world
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    4 days ago

    Bit disappointed to see only 4 tracking cameras. Willing to bet tracking is gonna be horrid when at waist level still. That’s an issue that has been plaguing VR headsets with inside out tracking since the beginning, and it’s frustrating it looks like they still didn’t bother fixing it on a headset that almost certainly isn’t gonna be cheap to start with

    • dual_sport_dork 🐧🗡️@lemmy.world
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      4 days ago

      Valve’s strategy here seems to be to build physical inertial tracking into the controllers as well. They both have an IMU built in which presumably gives them a pretty decent ability to guess where they’ve been moved in physical space even if they’re outside of the cameras’ field of view. I don’t know if anyone has accurately assessed how well that works in this case.

      • Thatuserguy@lemmy.world
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        4 days ago

        My old WMR controller had that too, but it only tracked for a few seconds before losing the controller location again because it eats battery. And that’s with 2 AA’s. Unless this one is newer and super efficient, on one battery, I imagine it’ll run into a similar problem to not have them die in only a couple of hours