Valve’s strategy here seems to be to build physical inertial tracking into the controllers as well. They both have an IMU built in which presumably gives them a pretty decent ability to guess where they’ve been moved in physical space even if they’re outside of the cameras’ field of view. I don’t know if anyone has accurately assessed how well that works in this case.
My old WMR controller had that too, but it only tracked for a few seconds before losing the controller location again because it eats battery. And that’s with 2 AA’s. Unless this one is newer and super efficient, on one battery, I imagine it’ll run into a similar problem to not have them die in only a couple of hours
Valve’s strategy here seems to be to build physical inertial tracking into the controllers as well. They both have an IMU built in which presumably gives them a pretty decent ability to guess where they’ve been moved in physical space even if they’re outside of the cameras’ field of view. I don’t know if anyone has accurately assessed how well that works in this case.
My old WMR controller had that too, but it only tracked for a few seconds before losing the controller location again because it eats battery. And that’s with 2 AA’s. Unless this one is newer and super efficient, on one battery, I imagine it’ll run into a similar problem to not have them die in only a couple of hours