There are already some huge maps out there, Just Cause 2 and 3 both have maps at around 1000km2, and those games are beloved by their players. But if the next Cyberpunk game was announced with Night City now being the size of an actual large metropolis, say like New York, would you say that’s too big? What determines what “too big” is?
WoW is objectively huge, but they made it feel tiny by putting fast travel options everywhere. I would guess that any two points in the world are no more than 5m from each other if routed perfectly.
I want there to exist one MMO where you “live” in a city, and traveling to another city is actually so inconvenient that you only do it if you have to. Not because I want to make the trek, but because I want there to be a world just large enough that any one person has usually seen only ~1%, but the playerbase in entirety has seen >50%. I don’t know if any such game exists.
I’d love for just any game with a scale that large. I think it’d be awesome
ARMA 3’s Altis map is too big.
Unless you’re flying a jet. Then it’s still too small!
As long as it has fast travel I don’t mind having a big open world but if the open world itself feels empty without much life then I’m immediately turned off by the game
Reminds me of no man’s sky and it’s empty bajillions of planets.
I have 90 hours in no man’s sky and I got pretty burnt out on it. After a certain point, every planet feels the same and lifeless.
They have done some good work in last few years, specially the events here and there are fun. But after the event campaign is over. There is nothing else to hope for.
The Witcher 3 and Elden ring were massive, and I enjoyed them because the world’s were beautiful, non repetitive, and dense with unique material.
It can never be too big, but it’s a problem if it’s a big city with nothing to do (Cyberpunk).
To summarize this thread: It’s not the size of the map, it’s how you use it
Hey it’s a totally average sized map! Some would even say it’s too much!
It has pools in it!
I say density, though Elite Dangerous puts a spin on how large the map should be.
In Elite Dangerous, most of the galaxy is unexplored. The Bubble (human inhabited area) is fully explored, which steadily dwindles as you go to about 1k ly outside the Bubble. Out there, you’re basically on your own.
When you explore and map unexplored areas, you actually get some money depending on the quality of your finds. If you find some Earth-like planets, for instance, you can get a lot of money from exploring. There is also an inexhaustible supply of systems to explore, so there’s no need to worry about running out.
I spent 3 months in the void, didn’t see another player for the entire run.
It’s too big when the developers are unable to fill it with enough interesting things to do and discover to keep my attention. But there’s no absolute size I’d automatically consider too big, as it also depends on things like traversal. If you ride through the map on a mech going 400km/h, it can be much larger and more spread out than if I have to traverse the entire map on foot.
That’s definitely a key point. Absolutely loved the first Forest game, the map was just the right size for what content it had, then the sequel has a map 4x the size that is just completely empty for 90% of it. They did make some improvements over early access but it was still mostly a waste
My go-to “too big” is True Crime: Streets of LA. If memory serves it’s a decent chunk of LA at 1:1 scale.
It’s far too big and there’s not much to do. It doesn’t help that the game is dross.
It’s not about the size, but more about density of meaningful content. I like Elden Ring because every nook and cranny feels worth exploring. It’s the game that dares to hide optional areas behind optional areas, all with their own unique enemies and bosses.
On the other hand, taking Elden Ring as an example again, the mini dungeons were too repetitive. The first time visiting a catacomb is exciting, but it turns into quite a chore after the third time and onwards. You’ve already seen it all. Same thing with the dragon battles.
I think Elden Ring overall strikes a good balance with amount of surprises per square meter.
There was one maze type catacomb with teleporting chests that was like a breathe of fresh air.
It’s not a question of the world being too big or too small, it’s the density of interesting things. A giant world with very little worth doing doesn’t accomplish much, but similarly a small world where you’re absolutely tripping over things that feel like you shouldn’t skip them will also feel claustrophobic.
Additionally, the traversal system can help a LOT here. Even a world that has a lot of wide open dead space can feel good if the process of crossing that space is itself fun. Dune: Awakening comes to mind here, where there are large spans of open desert that you need to cross, but ripping across the dunes on my sandbike was so much fun I didn’t mind the dead ground.
Do you remember LoZ Wind Waker? Maybe it’s the nostalgia goggles, but ripping through the open water just felt good. I don’t even think it was particularly mechanically fun. Maybe it was just the music.
More than bigger, I want more accessible interior spaces. Like cyberpunk, but you can go into other people’s living spaces
Yes, this. Even if some of it is procedurally generated, how fun would it be to go in ANY door in cp77??
First mod I put in fallout puts mor interiors into city buildings. Frankly I’d be happy of 70% were recycled but 100% were accessible.
Everything except the story bits would be procedurally generated. And it would probably get pretty boring having like three interior types repeated over and over.
Was that 30GB RAM Harry Potter game real or were my friends messing with me? 'Cause my answer would be that.
Nothing much new to say, just reiteration. A big or huge or gigantic map is fine, so long as it’s populated by meaningful content.
Really wish Forspoken had been more populated. It’s a huge world, and combat/abilty wise it’s a great pure-mage action game, which I really really loved about it, that’s not a very common thing. But my god, the world is so empty despite being so big, and most side objectives are just collectothons. There’s some more difficult endgame content, but no real reason to grind up for it.
Morrowind








