• dejected_warp_core@lemmy.world
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    56 minutes ago

    Portal and Portal 2.

    GLaDOS’ constant mockery of your person, your ability to navigate tests, and general spite pretty much make both games. It all even manages to provide a lot of world-building without lore-dumping. 10/10, would get roasted again.

  • Baggie@lemmy.zip
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    12 hours ago

    In Disco Elysium the game straight up called me out for apologising so much. It hit me so hard I stopped apologising as much irl. 10/10 game would be ashamed again.

  • Hazmatastic@lemmy.world
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    17 hours ago

    Far Cry Blood Dragon’s tutorial section. The game is very aware of how impatient gamers are to get to the killing, and milks it for all the time it can while the PC grumbles about annoying tutorial sections. They throw in a ton of extra dialog boxes like accompanying reading recommendations, obvious tips,etc.

    The whole game is meta and corny on purpose. If you like '80s action movies and sci-fi, they packed just about every trope possible into this thing. Heavily recommend if you haven’t played it.

    • KingGimpicus@sh.itjust.works
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      42 seconds ago

      Seconded.

      I have more fond memories of blood dragon than I do of farcry 3, despite blood dragon being like a 20 hour standalone dlc

  • Quazatron@lemmy.world
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    1 day ago

    Portal and Portal 2 are packed with passive aggressive remarks. One of my favorites:

    Well done. Here are the test results: You are a horrible person. I’m serious, that’s what it says: “A horrible person.” We weren’t even testing for that. Don’t let that horrible-person thing discourage you. It’s just a data point. If it makes you feel any better, science has now validated your birth mother’s decision to abandon you on a doorstep.

    • cmhe@lemmy.world
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      19 hours ago

      If you like sassy AI, take a look at ADA from satisfactory. She is insulting the player ins some way on every upgrade.

  • 𒉀TheGuyTM3𒉁@lemmy.ml
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    19 hours ago

    In Drake of The 99 Dragons, each time you die, (which happens often), you get roasted and humiliated by some gods in the after life for 10 seconds before they allow you to revive again. This has absolutely no reason to be here, except for doubling the loading screen time.

    Could also mention, in the 6th installment of Touhou Project, Embodiment of Scarlet Devil, if you play on easy, the game won’t even let you fight the final boss, mocking your pride on such simple level, and this game mode is usually commented as child play by the games in the whole franchise.

    • DigDoug@lemmy.world
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      23 hours ago

      The worst part is, in Super Mario 3D Land, at least, if you even see the invincible leaf, it locks you out of getting all the stars on your save file. The game doesn’t even have the courtesy to tell you.

  • PacMan@sh.itjust.works
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    19 hours ago

    Eternal Darkness on the GameCube

    It makes the Volume go up and down and a bunch of other wacky things.

    • dejected_warp_core@lemmy.world
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      52 minutes ago

      Classic Doom even razzes you a little bit on the difficulty selection screen, with “I’m too young to die” as the easiest one.

      I don’t recall Heretic or Hexen giving you guff for quitting, but I could be wrong.

  • caseyweederman@lemmy.ca
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    1 day ago

    This isn’t quite in line with your question but it’s adjacently meta:
    the first time you fall to your death in Bastion the (amazing) narrator says “…and then he fell to his death. … Ahh, I’m just foolin’.” and then you respawn on the platform because videogame.

  • WindyRebel@lemmy.world
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    1 day ago

    In the original Warcraft games (not World Of Warcraft), repeatedly clicking units would initiate irritation voice lines.

    Humans would say something like, “why do you keep touching me?”

    An elf said something like, “you never touch other elves like that!”

  • mech@feddit.org
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    2 days ago

    Stanley Parable, the entire game is about making fun of the player.

    • dejected_warp_core@lemmy.world
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      50 minutes ago

      There’s a section where, if you continue to avoid the narrator’s prompts to take a specific door, it just brings you to an unfinished room - dev textures and all - while the narrator gives you grief for screwing up the game.

    • catalyst@lemmy.world
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      1 day ago

      The segment in Ultra Deluxe where the narrator reads mean Steam reviews is so good lol.

  • SSTF@lemmy.world
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    1 day ago

    In Wasteland 2 there is a museum of pre-war artifacts. One item is an undetonated nuclear bomb. If you monkey around with it you can find a big red button. It is obviously a terrible idea to push the button. If you still decide to push it you get a special game over screen.

  • Nima@leminal.space
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    1 day ago

    I always talk to Hypnos in Hades when I die. he always talks shit about how you died and it makes me laugh.

    I love the sass.

    • dejected_warp_core@lemmy.world
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      44 minutes ago

      The sheer genius of both Hades games is that dying is absolutely one of the best parts, since the hub-world is full of fun things like this.

      Hypnos: My list says you got killed by a REDACTED. What’s that even mean?

      A few deaths later…

      Hypnos: REDACTED got you again, huh.

    • SybilVane@lemmy.ca
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      1 day ago

      There is nothing I want more than to romance Hypnos. He’s my favorite character in a game that’s filled to the brim with outstanding competitors.

      • Nima@leminal.space
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        1 day ago

        I wished your attempt at spoilering had worked, as I didn’t know that and now I do. 😂

        • NekuSoul@lemmy.nekusoul.de
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          1 day ago

          Damn. Looks like I really should stop being lazy and check out some mobile clients that weren’t abandoned like Sync. It’s even reformatting my manually typed spoiler tags to the wrong format after I submit.