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Joined 2 years ago
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Cake day: July 10th, 2023

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  • True. But I would say that this isn’t an issue intrinsic with passkey. Many people don’t have time/energy or the attitude to think critically about technology and are herded towards Google/X-corp/etc with offers of convenience and because they are often the only offered choice on the web sites. But from the POV of passkey they just act as a password manager.




  • I self host vaultwarden, and use bitwarden clients everywhere. Passkeys are stored there

    Passkeys to me, are a better way to insert login information. Some developers don’t think of passwords getting automatically filled in, so this autofill sometimes breaks. Passkeys might be a improved interface to integrate password managers. Also, sometimes 2FA keys from my bitwarden client gets copied into the clipboard, which sometimes overwrites the stuff I wanted to preserve in there. This does not happen with passkeys.




  • It is too big when the density of reasons to go there and explore becomes to little.

    Personally, I don’t really care for games that have huge maps just to pass through while traveling around. There needs to be a reason in the story for every place to be there.

    Every village, town or city needs to be filled with quests and stories, and the space between them as well to a lesser extend. They serve as immersive distractions. They need to be alive.

    The map is too big if it cannot be filled with enough stuff to explore and experience. And I don’t mean climbing yet another tower, or doing yet another variation of the same puzzle.

    TBH, I am not much of a sandbox game player and the JC 2 and 3 maps looked nice, but didn’t really invite me to stay and explore a single area for a while, because the areas didn’t have much depth. I prefer a much higher density of things to do. Each village should have a couple of hours of content, exploring it and the neighboring area. And larger towns or cities even more.

    I want to minimize the ‘just cruising through’ parts of maps.

    Cyberpunk as well had too much dead space when it comes to stuff to do in many parts of the city. Some parts of course act as just the background for other parts, which is fine. But other parts where beautifully handcrafted and interesting, but there is not much to interact with or people to talk to there.

    To me it is important to have enough content and depth that the player learns to get to know their way around a place, and gets to know characters and develop relationship with each place.



  • On a separate note, the BG3 native Linux version is so strange. Larian is threating the SteamDeck like a console. As if it is a bundled OS+HW system with only one available game store and only one useable OS. So they are only releasing it in steam, not on any other store. As if that means it can only be installed on SteamDeck and not on other Linux systems on different Hardware. They forget that anyone can install other Linux distributions or even windows in SteamDecks or use other game stores.

    This decision is so strange, because it disadvantages people that bought the game for PC elsewhere and own a SteamDeck.

    Like will they make performance patches to their games gated behind which which store the game was bought from?


  • I echo the criticism of the term ‘sideloading’, before it started to mean just installing software, I assumed it meant using a separate device or software on the side, like a PC with a debug interface or memory inspection tools, to inject custom code into a running system or software.

    Similarly to preloading libraries into games or other software to replace functions in order to change or enhance the game or software. For instance used with script extenders or game mods. There it is ‘pre’ because the software is not running yet. ‘Side’ would be on running software.

    But installing applications (the distribution doesn’t matter) is in no way side loading.

    And I really hate that the press or whoever picked this term up from apple or google and ran with it without question.

    And now, because that term is so strange and useless in that way, its definition keeps getting changed into whatever the industry needs in order to squeeze out more money and personal data, while taking away the freedom and rights of the owners.





  • Well… The Android security model, as it is implemented in stock android and GOS, is about top down control, the full trust is given to the system vendors, not the end users. No rooting for instance. From this perspective not allowing installation of apps that cannot be blocked by the system vendor, fits well with that model.

    TBH, I am not a fan of that security model. And this is my critique of GOS. It doesn’t allow the user full access to their device, so that they can check and control what each application is storing or sending to third-party servers. Instead it is on full security and allows apps to store and transfer information to which the user has no access to.

    But the system vendor/developers would have that access, because they control the whole base system.

    The focus of the Android security model and in turn of GOS is on security, at the cost of privacy or freedom.




  • cmhe@lemmy.worldtoPrivacy@lemmy.mlVPN Comparison 2.0
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    1 month ago

    The issue there AFAIK is that some app builds aren’t fully reproducible, because if they were the developer signature would still apply and be used. In the reproducible case the security of the build infra wouldn’t matter, because the same app would be produced the same regardless were they are build.

    Without reproducible builds, you cannot really trust the software anyway, because the Dev could hook some hidden code only for the released binary app and sign that.