All of the examples are commercial products. The author doesn’t know or doesn’t realize that this is a capitalist problem. Of course, there is bloat in some open source projects. But nothing like what is described in those examples.
And I don’t think you can avoid that if you’re a capitalist. You make money by adding features that maybe nobody wants. And you need to keep doing something new. Maintenance doesn’t make you any money.
So this looks like AI plus capitalism.
“Open source” is not contradictory to “capitalist”, just involves a fair bit of industry alliances and\or freeloading.
But the toolong gets bloatier too, even if it does the same. Extrem example Android apps.
These aren’t feature requirements. They’re memory leaks that nobody bothered to fix.
Yet all those examples have been fixed 🤣. Most of them are from 3-5 years ago and were fixed not long after being reported.
Software development is hard - that’s why not everyone can do it. You can do everything perfectly in your development, testing, and deployment, and there will still be tonnes of people that get issues if enough people use your program because not everyone’s machines are the same, not everyone’s OS is the same, etc. If you’ve ever run one of those “debloat windows” type programs, for example, your OS is probably fucked beyond belief and any problem you encounter will be due to that.
Big programs are updated almost constantly - some daily even! As development gets more and more advanced with more and more features and more and more platforms, it doesn’t get easier. What matters is if the problems get fixed, and these days you basically wait 24 hours max for a fix.
You can do everything perfectly in your development, testing, and deployment, and there will still be tonnes of people that get issues if enough people use your program because not everyone’s machines are the same, not everyone’s OS is the same, etc.
Then you didn’t do it perfectly did you?
Works on my machine is no excuse.
The article is very much off point.
- Software quality wasn’t great in 2018 and then suddenly declined. Software quality has been as shit as legally possible since the dawn of (programming) time.
- The software crisis has never ended. It has only been increasing in severity.
- Ever since we have been trying to squeeze more programming performance out of software developers at the cost of performance.
The main issue is the software crisis: Hardware performance follows moore’s law, developer performance is mostly constant.
If the memory of your computer is counted in bytes without a SI-prefix and your CPU has maybe a dozen or two instructions, then it’s possible for a single human being to comprehend everything the computer is doing and to program it very close to optimally.
The same is not possible if your computer has subsystems upon subsystems and even the keyboard controller has more power and complexity than the whole apollo programs combined.
So to program exponentially more complex systems we would need exponentially more software developer budget. But since it’s really hard to scale software developers exponentially, we’ve been trying to use abstraction layers to hide complexity, to share and re-use work (no need for everyone to re-invent the templating engine) and to have clear boundries that allow for better cooperation.
That was the case way before electron already. Compiled languages started the trend, languages like Java or C# deepened it, and using modern middleware and frameworks just increased it.
OOP complains about the chain “React → Electron → Chromium → Docker → Kubernetes → VM → managed DB → API gateways”. But he doesn’t even consider that even if you run “straight on bare metal” there’s a whole stack of abstractions in between your code and the execution. Every major component inside a PC nowadays runs its own separate dedicated OS that neither the end user nor the developer of ordinary software ever sees.
But the main issue always reverts back to the software crisis. If we had infinite developer resources we could write optimal software. But we don’t so we can’t and thus we put in abstraction layers to improve ease of use for the developers, because otherwise we would never ship anything.
If you want to complain, complain to the mangers who don’t allocate enough resources and to the investors who don’t want to dump millions into the development of simple programs. And to the customers who aren’t ok with simple things but who want modern cutting edge everything in their programs.
In the end it’s sadly really the case: Memory and performance gets cheaper in an exponential fashion, while developers are still mere humans and their performance stays largely constant.
So which of these two values SHOULD we optimize for?
The real problem in regards to software quality is not abstraction layers but “business agile” (as in “business doesn’t need to make any long term plans but can cancel or change anything at any time”) and lack of QA budget.
we would need exponentially more software developer budget.
Are you crazy? Profit goes to shareholders, not to invest in the project. Get real.
Yeah what I hate that agile way of dealing with things. Business wants prototypes ASAP but if one is actually deemed useful, you have no budget to productisize it which means that if you don’t want to take all the blame for a crappy app, you have to invest heavily in all of the prototypes. Prototypes who are called next gen project, but gets cancelled nine times out of ten 🤷🏻♀️. Make it make sense.
This. Prototypes should never be taken as the basis of a product, that’s why you make them. To make mistakes in a cheap, discardible format, so that you don’t make these mistake when making the actual product. I can’t remember a single time though that this was what actually happened.
They just label the prototype an MVP and suddenly it’s the basis of a new 20 year run time project.
In my current job, they keep switching around everything all the time. Got a new product, super urgent, super high-profile, highest priority, crunch time to get it out in time, and two weeks before launch it gets cancelled without further information. Because we are agile.
The software crysis has never ended
MAXIMUM ARMOR
Shit, my GPU is about to melt!
Quality in this economy ? We need to fire some people to cut costs and use telemetry to make sure everyone that’s left uses AI to pay AI companies because our investors demand it because they invested all their money in AI and they see no return.
Accurate but ironically written by chatgpt
And you can’t even zoom into the images on mobile. Maybe it’s harder than they think if they can’t even pick their blogging site without bugs
Being obtuse for a moment, let me just say: build it right!
That means minimalism! No architecture astronauts! No unnecessary abstraction! No premature optimisation!
Lean on opinionated frameworks so as to focus on coding the business rules!
And for the love of all that is holy, have your developers sit next to the people that will be using the software!
All of this will inherently reduce runaway algorithmic complexity, prevent the sort of artisanal work that causes leakiness, and speed up your code.
Electron should be illegal
Every single electron software i used was a laggy mess, including Vscode. Tauri is more decent.
Tauri gives similar functionality but is written in rust, has good security models and is fast.
More importantly, it doesn’t bundle fucking chrome
The calculator leaked 32GB of RAM, because the system has 32GB of RAM. Memory leaks are uncontrollable and expand to take the space they’re given, if you had 16MB of RAM in the system then that’s all it’d be able to take before crashing.
Abstractions can be super powerful, but you need an understanding of why you’re using the abstraction vs. what it’s abstracting. It feels like a lot of them are being used simply to check off a list of buzzwords.
Non-technical hiring managers are a bane for developers (and probably bad for any company). Just saying.
Accept that quality matters more than velocity. Ship slower, ship working. The cost of fixing production disasters dwarfs the cost of proper development.
This has been a struggle my entire career. Sometimes, the company listens. Sometimes they don’t. It’s a worthwhile fight but it is a systemic problem caused by management and short-term profit-seeking over healthy business growth
“Apparently there’s never the money to do it right, but somehow there’s always the money to do it twice.”
Management never likes to have this brought to their attention, especially in a Told You So tone of voice. One thinks if this bothered pointy-haired types so much, maybe they could learn from their mistakes once in a while.
We’ll just set up another retrospective meeting and have a lessons learned.
Then we won’t change anything based off the findings of the retro and lessons learned.
Post-mortems always seemed like a waste of time to me, because nobody ever went back and read that particular confluence page (especially me executives who made the same mistake again)
Post mortems are for, “Remember when we saw something similar before? What happened and how did we handle it?”
Twice? Shiiiii
Amateur numbers, lol
There’s levels to it. True quality isn’t worth it, absolute garbage costs a lot though. Some level that mostly works is the sweet spot.
That applies in so many industries 😅 like you want it done right… Or do you want it done now? Now will cost you 10x long term though…
Welp now it is I guess.
You can have it fast, you can have it cheap, or you can have it good (high quality), but you can only pick two.
The sad thing is that velocity pays the bills. Quality it seems, doesn’t matter a shit, and when it does, you can just patch up the bits people noticed.
This is survivorship bias. There’s probably uncountable shitty software that never got adopted. Hell, the E.T. video game was famous for it.
I don’t make games, but fine. Baldurs Gate 3 (PS5 co-op) and Skyrim (Xbox 360) had more crashes than any games I’ve ever played.
Did that stop either of them being highly rated top selling games? No. Did it stop me enjoying them? No.
Quality feels important, but past a certain point, it really isn’t. Luck, knowing the market, maneuverability. This will get you most of the way there. Look at Fortnite. It was a wonky building game they quickly cobbled into a PUBG clone.
I love crappy slapped together indi games. Headliners and Peak come to mind. Both have tons of bugs but the quality is there where it matters. Peak has a very unique health bar system I love, and Headliners is constantly working on the balance and fun, not on the graphics or collision bugs. Both of those groups had very limited resources and they spent them where they matter, in high quality mechanics that are fun to play.
Skyrim is old enough to drive a car now, but back then it’s main mechanic was the open world hugeness. They made damn sure to cram that world full of tons of stuff to do, and so for the most part people forgave bugs that didn’t detract from that core experience.
BG3 was basically perfect. I remember some bugs early on but that’s a very high quality game. If you’re expecting every game you play to live up to that bar, you’re going to be very disappointed.
Quality does matter, but it only matters when it’s core to the experience. No one is going to care if your first-person-shooter with tons of lag and shitty controls has an amazing interactive menu and beautiful animations.
It’s not the amount of quality, it’s where you apply it.
(I’ve had that robot game that came with th ps5 crash on me, but folding@home on the ps2 never did, imagine that)
Software has a serious “one more lane will fix traffic” problem.
Don’t give programmers better hardware or else they will write worse software. End of.
This is very true. You don’t need a bigger database server, you need an index on that table you query all the time that’s doing full table scans.
You never worked on old code. It’s never that simple in practice when you have to make changes to existing code without breaking or rewriting everything.
Sometimes the client wants a new feature that cannot easily implement and has to do a lot of different DB lookups that you can not do in a single query. Sometimes your controller loops over 10000 DB records, and you call a function 3 levels down that suddenly must spawn a new DB query each time it’s called, but you cannot change the parent DB query.
Where is this even coming from? The guy above me is saying not to give devs better hardware and to teach them to code better.
I followed up with an example of how using indices in a database to boost the performance helped more than throwing more hardware at it.
This has nothing to do with having worked on old code. Stop trying to pull my comment out of context.
But yes you’re right. Adding indexes to a database does nothing to solve adding a new feature in the scenario you described. I also never claimed it did.
but you cannot change the parent DB query.
Why not?
This sounds like the “don’t touch working code” nonsense I hear from junior devs and contracted teams. They’re so worried about creating bugs that they don’t fix larger issues and more and more code gets enshrined as “untouchable.” IMO, the older and less understood logic is, the more it needs to be touched so we can expose the bugs.
Here’s what should happen, depending on when you find it:
- grooming/research phase - increase estimates enough to fix it
- development phase - ask senior dev for priority; most likely, you work around for now, but schedule a fix once feature compete; if it’s significant enough, timelines may be adjusted
- testing phase/hotfix - same as dev, but much more likely to put it off
Teams should have a budget for tech debt, and seniors can adjust what tech debt they pick.
In general though, if you’re afraid to touch something, you should touch it, but only if you budget time for it.
That’s why it needs to be written better in the first place
Tell me you never worked on legacy code without telling me…
Kid. Go away
You do accept that bad software has been written, yes? and that some of that software is performing important functions? So how is saying “It needs to be written better in the first place” of any use at all when discussing legacy software?
It’s not, but you’ll still hear it a lot. Funny, no one can agree on what “better” means, especially not the first person who wrote it, who had unclear requirements, too little time, and 3 other big tickets looming. All of these problems descend from management, they don’t always spontaneously come into being because of “bad devs”, although sometimes they do.
Or sharding on a particular column
“AI just weaponized existing incompetence.”
Daamn. Harsh but hard to argue with.
Weaponized? Probably not. Amplified? ABSOLUTELY!
It’s like taping a knife to a crab. Redundant and clumsy, yet strangely intimidating
Love that video. Although it wasn’t taped on. The crab was full on about to stab a mofo
Yeah, crabby boi fully had stabbin’ on his mind.
Anyone else remember a few years ago when companies got rid of all their QA people because something something functional testing? Yeah.
The uncontrolled growth in abstractions is also very real and very damaging, and now that companies are addicted to the pace of feature delivery this whole slipshod situation has made normal they can’t give it up.
That was M$, not an industry thing.
It was not just MS. There were those who followed that lead and announced that it was an industry thing.
I must have missed that one
I think a substantial part of the problem is the employee turnover rates in the industry. It seems to be just accepted that everyone is going to jump to another company every couple years (usually due to companies not giving adequate raises). This leads to a situation where, consciously or subconsciously, noone really gives a shit about the product. Everyone does their job (and only their job, not a hint of anything extra), but they’re not going to take on major long term projects, because they’re already one foot out the door, looking for the next job. Shitty middle management of course drastically exacerbates the issue.
I think that’s why there’s a lot of open source software that’s better than the corporate stuff. Half the time it’s just one person working on it, but they actually give a shit.
True, but this is a reaction to companies discarding their employees at the drop of a hat, and only for “increasing YoY profit”.
It is a defense mechanism that has now become cultural in a huge amount of countries.
It seems to be just accepted that everyone is going to jump to another company every couple years (usually due to companies not giving adequate raises).
Well. I did the last jump because the quality was so bad.
Definitely part of it. The other part is soooo many companies hire shit idiots out of college. Sure, they have a degree, but they’ve barely understood the concept of deep logic for four years in many cases, and virtually zero experience with ANY major framework or library.
Then, dumb management puts them on tasks they’re not qualified for, add on that Agile development means “don’t solve any problem you don’t have to” for some fools, and… the result is the entire industry becomes full of functionally idiots.
It’s the same problem with late-stage capitalism… Executives focus on money over longevity and the economy becomes way more tumultuous. The industry focuses way too hard on “move fast and break things” than making quality, and … here we are, discussing how the industry has become shit.
Shit idiots with enthusiasm could be trained, mentored, molded into assets for the company, by the company.
Ala an apprenticeship structure or something similar, like how you need X years before you’re a journeyman at many hands on trades.
But uh, nope, C suite could order something like that be implemented at any time.
They don’t though.
Because that would make next quarter projections not look as good.
And because that would require actual leadership.
This used to be how things largely worked in the software industry.
But, as with many other industries, now finance runs everything, and they’re trapped in a system of their own making… but its not really trapped, because… they’ll still get a golden parachute no matter what happens, everyone else suffers, so that’s fine.
Exactly. I don’t know why I’m being downvoted for describing the thing we all agree happens…
I don’t blame the students for not being seasoned professionals. I clearly blame the executives that constantly replace seasoned engineers with fresh hires they don’t have to pay as much.
Then everyone surprise pikachu faces when crap is the result… Functionally idiots is absolutely correct for the reality we’re all staring at. I am directly part of this industry, so this is more meant as honest retrospective than baseless namecalling. What happens these days is idiotry.
Yep, literal, functional idiots, as in, they keep doing easily provably as stupid things, mainly because they are too stubborn to admit they could be wrong about anything.
I used to be part of this industry, and I bailed, because the ratio of higher ups that I encountered anywhere, who were competent at their jobs vs arrogant lying assholes was about 1:9.
Corpo tech culture is fucked.
Makes me wanna chip in a little with a Johnny Silverhand solo.
Fuck man, why don’t more ethical-ish devs join to make stuff? What’s the missing link on top of easy sharing like FOSS kinda’ already has?
Obviously programming is a bit niche, but fuck… how can ethical programmers come together to survive under capitalism? Sure, profit sharing and coops aren’t bad, but something of a cultural nexus is missing in this space it feels…
Well, I’m not quite sure how to … intentionally create a cultural nexus … but I would say that having something like lemmy, piefed, the fediverse, is at least a good start.
Socializing, discussion, via a non corpo platform.
Beyond that, uh, maybe something more lile an actual syndicalist collective, or at least a union?
My hot take : lots of projects would benefit from a traditional project management cycle instead of trying to force Agile on every projects.
Agile SHOULD have a lot of the things ‘traditional’ management looks for! Though so many, including many college teachers I’ve heard, think of it way too strictly.
It’s just the time scale shrinks as necessary for specific deliverable goals instead of the whole product… instead of having a design for the whole thing from top to bottom, you start with a good overview and implement general arch to service what load you’ll need. Then you break down the tasks, and solve the problems more and more and yadda yadda…
IMO, the people that think Agile Development means only implement the bare minimum … are part of the complete fucking idiot portion of the industry.
Funny how agile seems to mean different things to different people.
That’s “disrupting the industry” or “revolutionizing the way we do things” these days. The “move fast and break things” slogan has too much of a stink to it now.
Probably because all the dummies are finally realizing it’s a fucking stupid slogan that’s constantly being misinterpreted from what it’s supposed to mean. lol (as if the dummies even realize it has a more logical interpretation…)
Now if only they would complete the maturation process and realize all of the tech bro bullshit runs counter to good engineering or business…
I’ve been working at a small company where I own a lot of the code base.
I got my boss to accept slower initial work that was more systemically designed, and now I can complete projects that would have taken weeks in a few days.
The level of consistency and quality you get by building a proper foundation and doing things right has an insane payoff. And users notice too when they’re using products that work consistently and with low resources.
(I write only internal tools and I’m a team of one. We have a whole department of people working on public and customer focused stuff.)
My boss let me spend three months with absolutely no changes to functionality or UI, just to build a better, more configurable back end with a brand new config UI, partly due to necessity (a server constraint changed), otherwise I don’t think it would have ever got off the ground as a project. No changes to master for three months, which was absolutely unheard of.
At times it was a bit demoralising to do so much work for so long with nothing to show for it, but I knew the new back end would bring useful extras and faster, robust changes.
The backend config ui is still in its infancy, but my boss is sooo pleased with its effect. He is used to a turnaround for simple changes of between 1 and 10 days for the last few years (the lifetime of the project), but now he’s getting used to a reply saying I’ve pushed to live between 1 and 10 minutes.
Brand new features still take time, but now that we really understand what it needs to do after the first few years, it was enormously helpful to structure the whole thing to be much more organised around real world demands and make it considerably more automatic.
Feels food. Feels really good.
That’s awesome. Your manager had some rare foresight in that case.
This is one of the things that frustrates me about my current boss. He keeps talking about some future project that uses a new codebase we’re currently writing, at which point we’ll “clean it up and see what works and what doesn’t.” Meanwhile, he complains about my code and how it’s “too Pythonic,” what with my docstrings, functions for code reuse, and type hints.
So I secretly maintain a second codebase with better documentation and optimization.
How can your code be too pythonic?
Also type hints are the shit. Nothing better than hitting shift tab and getting completions and documentation.
Even if you’re planning to migrate to a hypothetical new code base, getting a bunch of documented modules for free is a huge time saver.
Also migrations fucking suck, you’re an idiot if you think that will solve your problems.