• 3 Posts
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Joined 3 years ago
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Cake day: June 9th, 2023

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  • That sounds like a space version of Eco, with the roles stuff. In Eco, it’s impossible for one person to acquire all skills, so people on a server have to specialise.

    I started out as a miner, to honour my late best friend who was a dwarf at heart and would definitely have been a miner if he’d been playing with us. Then I branched out into masonry to make use of the absurd amounts of stone I’d been mining. If I wanted something made of wood, I had to go flutter my eyelashes at my friend who had started out as a logger and branched into carpentry. I enjoyed having a domain that was my own, and a clear way to be useful to the server. Other players had some level of mining and masonry skill by the midgame, but for anything serious, they had to wait until I was online.

    It sounds like Space Station 14 is far more hectic than this, but in an interesting way. I wonder if it will scratch the same itch that Eco did wrt being useful in a clear role



  • You’ve reminded me that I still need to finish that. When I started it, I played it so much that I burnt myself out on it a tad (not in a bad way, just in a way that requires I take a break and play something else for a while). I’m looking forward to getting back to it.

    I didn’t play the first game, but I remember seeing a lot of the promo/development stuff about it because my partner at the time was super interested in it. My impression of the first game was that it was ambitious and interesting, but rocky in its implementation, but the second one is a refinement in all the ways you would expect a sequel to be. Certainly I have enjoyed it thus far

    Edit: Steam tells me that I have 133.5 hours in this game, bloody hell. In my original post, I mentioned that I expect that the actual data in the Steam year-in-review will differ from what I remember of 2025, and this appears to be a great example of it. It seems like this was one of the games that completely dominated the first half of 2025 for me, and I didn’t even remember it




  • If @blomvik@sopuli.xyz hadn’t already sold me on Cruelty Squad, you certainly have now. In terms of vibes, it sounds right up my alley.

    And I do love a bonkers community. I find that when I get into a piece of media (whether that be a game, TV series or something else), I really enjoy participating in what I call “fandom tourism”. I enjoy dipping my toe into the community after I’ve engaged with the media itself, and it feels like bonus content. I don’t tend to stick around in any fandoms, so that means that even if a community is bonkers in a bad way (e.g. lots of drama), I even sort of enjoy being able to understand and spectate those dynamics, as a quasi-outsider


  • I’ve heard so many good things about Lies of P that I think I’ve been avoiding it in a similar way to how I was irrationally reluctant to play Hollow Knight. It’s a bit of a moot point at the moment, because I don’t currently have the brain space to get my teeth into a Soulslike, but when I do, I should resist that silly instinct of mine.

    I’ve not heard much of Dispatch, I should check it out


  • Most of those games are ones I’ve never heard of before, but you’ve really sold me on them, especially Split Fiction and UFO 50

    (Mini tangent, but I find it interesting how, in this age of algorithmically driven slip content, I cherish the opportunity to find little snippets of meaningful connection with my fellow humans. Like, I don’t know you, or anything really about your preferences or tastes in games, so what reason is there to put much weight in your recommendations? You’re just a random person on the internet, after all. But no, your recommendations feel meaningful because you’re a person who cared enough about these things to write about them, and matters to me (especially in our current climate))

    If I was going to try out Split Fiction and UFO 50, which would you recommend I start with?


  • Nice! I haven’t attempted Sekiro yet, but it’s high up on my list. I am saving it for when I have the brain space to take a proper crack at the game. I remember that my first exposure to Fromsoft games was in 2017, when I attempted Dark Souls 3 during a Summer where I extremely burnt out due to doing a soul-sucking internship. I bounced off of it so hard, and that taught me that I need to be in the right headspace to play certain games.


  • Despite the high skill level required, I actually found that it was quite forgiving for people who were learning. I barely did any parrying until I was well into Act 3, for example. I like the way that the feedback for dodges work — I started trying to parry more when I realised that I was consistently getting perfect dodges, which meant that if I had parried, it would have been successful.

    I also like the way the difficulty works in the open world. It reminds me of games like Fallout: New Vegas, where the enemies aren’t scaled to player level, so you can be dumb/brave and wade into encounters that are way beyond your power level. Sometimes that works out surprisingly well, but often you try fighting a difficult enemy and get pwned so thoroughly that you accept that you’ll have to come back later. In Expedition 33 especially, it is super viable to just go and explore elsewhere and come back with more levels, better weapons and better pictos. The beautiful world also means that exploring is fun even without the mechanical perks.










  • I peer pressure many of my friends into using adblockers and other tech stuff that gives them more agency.

    Something that I’m especially chuffed with is that a I actually caused a friend to switch to open source software for scientific research. She’s doing a psychology PhD was getting frustrated with the online experiment setup on the no-code experiment builder she had been advised to use. The platform didn’t allow her to input the experiment parameters she needed and she was complaining to me, and so I had a gander at it, out of curiosity.

    I expected there’d be some documentation showing how to use the experiment builder, but there was nothing I could find. Everywhere I looked, there were just more sales pitches. It seems that my friend was only using it because the university had a license for it.

    I exclaimed that the lack of documentation and features was ridiculous, given that there’s almost certainly an open source equivalent that does more, is free, and almost certainly better documented. I said that flippantly, but then went and researched that. I showed her a few different options and she ended up going for one called PsychoPy.

    As one might be able to gather from the name, that’s not a no-code experiment builder, but rather one that uses Python. However, for my friend, this was a feature, not a bug; although she didn’t already know Python, she was keen to learn — “what’s a PhD for if not to learn how to do actual science?”.

    I found it quite affirming because I don’t know if she would have had this thought if not for me. I’m very much a jack of all trades, master of none, due to having many different interests and being spread relatively thin between them. I’m a better programmer than the majority of scientists in my field that I’ve known, but probably worse than most people who actually write code for their jobs. However, gaining expertise in the more computery (and in some cases, philosophical) side of science makes me feel like I’ve “diluted” my scientific expertise compared to my peers. It’s nice that this problem was one at the intersection of my knowledge areas.