Hunches and gut feelings. Dreams in waking life.

I organize the Eurovision Song Contest, but exclusive to Lemmy, it’s called Lemmyvision !

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Joined 2 years ago
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Cake day: August 1st, 2023

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  • I think the common denominator is a strong / immersive story and universe that appeals to me (big fan of sf), interesting mechanics and gameplay in a way that makes the game unique in its own way, and the artistic approach behind the game, so for each of those :

    • Outer Wilds was a fantastic experience that you can only live once, the freedom of exploration is crazy, the feelings you can go through in the span of a single minute make it so memorable, I connected with this game like no other
    • Death Stranding I played during one of the lockdowns, and after hiking in Iceland, it was a continuity of these two experiences that felt very personal. It was also my introduction to Kojima games. I found it to be such a premium experience and statement about video games, I loved the insanity of the plot, and once you dug deeper, you find all the artistic inspiration and process that went behind the game, it’s an insane work of interactive art
    • Disco Elysium I was already fully on board just learning about the game, I sympathise with the authors, the fact that it started as an rpg campaign, with immense lore behind it, love the art style, the narration, the story and its themes, I haven’t lived in post USSR Europe but the game make me nostalgic/melancholic for a time, aesthetic, struggles I didn’t know

    They’re my absolute favourite but some games come close, Inscryption, Pyre, Spiritfarer…













  • It’s not you, I’m probably on the opposite spectrum, being overly pessimistic. I’m not criticising this acquisition in particular and you’re right, we can’t know how this will go ; it’s more of a jab at the industry as a whole : a lot of new releases are advertised as being made by ex devs of whatever studio was once praised, and turn out to be ersatz of the original material (Back 4 Blood, Stormgate, Kerbal Space Program…). This kind of marketing is super disingenuous!






  • I’m a graphic designer so technically not an artist, but sometimes people ask how much they should charge for their design services, it’s a great question because there are many ways to go about it.

    What i usually recommend, though, is local minimum wage per hour worked on the project times 2 ; it’s straightforward and usually fair to both the designer and the client, the former just needs to adjust the final price to take into account the cost of operating their business.

    I’m saying this because it puts into perspective the cost of (design) art. For example, when I was a student, I drew a really nice shark, it took me about 40 hours. With my maths, it would cost around 500€.

    I’m certain my drawing isnt worth half a thousand, no matter how proud I am of it, and how beautiful it could be for a potential buyer. But thinking about art prices in terms of remuneration per time spent sometimes help understanding why a certain piece is expensive.

    The problem with this, is that it does not take into account the effort spent on that piece, among other things. In the end, an art piece value remains deeply personal and it reflects on the price a person is willing to pay.

    I once charged 2k for a week worth of work on a boring corporate 60 page report/document, that’s way overpriced, but that company was in a rush because it was in summer and all their designers were in vacations, so they were willing to pay that much for my urgent help.