

No, Rockstar outsourced a ‘remaster’ of the early 3D games that was poorly handled.


No, Rockstar outsourced a ‘remaster’ of the early 3D games that was poorly handled.


That series has a good progression too. It starts limited by light speed, then gets FTL communication, and finally FTL travel.


Ratchet & Clank and Going Commando are great.


Accountants tally the numbers and hand you the totals. Twisting them is unethical and can lead to them losing their licenses.
Analysts manipulate the numbers to push a message. No ethics allowed.
Signed, an analyst raised by an accountant. Interacting with other analysts is infuriating.


There is a lovely Skyrim Tarot deck. A bit outside your range there, but I saw it lower elsewhere.
My earliest remembered favorite is The Little Red Car by Bernice Orawski. Cute little kids book with lovely illustrations about a car having the worst day of its life.
I’m a bit over halfway through the series right now, burning through them at a book every week or two.
The series suffers from sprawl. There are 3-4 ‘a-plots’ at any one time, which can be a bit frustrating. I’m loving them though.
One of my earliest favorites too.


My understanding is that rightsholders didn’t take it seriously, so content was cheap to license in the early days of Netflix streaming. That’s no longer the case.


I’ve done it before on something else. It does need to be bit-perfect, but ROM’s are one of the easier things to find bit-perfect matches for.


I’ve got a weird one. Saints Row 4, near the end. Such a strange, unexpectedly emotional experience.


No, Lingo. Two games, both in the past few years. It’s confusing word puzzles in an equally-confusing world.


ME has stuck with me as my favorite game for fifteen years now. I love it visually, the soundtrack is incredible, and the gameplay is fantastic.
Lingo and its sequel are a bizzare, unmatched puzzle experience. I don’t know what else to say there.
And Yet It Moves is… something else. An indy platformer from the heyday of Indy platformers. It is an interesting example of how story can influence art style.


Valve also clarified today that it was the processors, not the card management companies, that they talked to. The processors were pointing at MasterCard’s rules, but refusing to provide Valve with someone at MasterCard to talk to.
There’s a skill tree, equipment (not clothing/weapons like most RPGs, but still equipment), and crafting. That’s enough to make it an RPG mechanically.
There’s also the perspective definition. You are embodying a person separate from yourself and you are expected to make choices as them. Textbook RPG.
Dishonored is an RPG. It also adjusts the world based on your body count, with corruption getting worse as you kill people.


If it was an electrical issue, they wouldn’t have been able to just turn them back on, which one of the pilots did.
The two switches were moved to off sequentially with the right amount of gap for a human doing it quickly. One of the pilots then questioned why they were off, and they were then both turned back on individually a short time later.
The possibility the FAA was investigating was whether the latches on the switches may not work, allowing them to be moved unintentionally. This was unlikely due to the timing, but they still had to eliminate it.
They are blind, not obtuse. Norton ≠ Notion.


A split combo of the two is pretty common.
Being released at the same time as the significantly more modern (and unpopular) Unity didn’t do Rogue any favors.