• 10 Posts
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Joined 1 year ago
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Cake day: June 14th, 2023

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  • But Ukraine no longer has a meaningful domestic productive capacity. This war is entirely the result of foreign countries funneling weapons into the Ukraine and using it as a proxy against Russia.

    That’s not a conflict Ukrainians can truly win, as Zelensky is no longer in control of the military assets he needs to guard his borders. At best, they can bleed Russia hard enough so that both countries lose (the tragic consequence of every long running war).

    The problem is all the critical targets are a long ways from the front line

    How would a Russian military respond in turn, if the targets in Ukraine have been exhausted. How long will the diplomatic shield of NATO protect supply lines passing through Poland or Romania?


  • What benefit does striking some random target hundreds of miles within Russia accomplish for Ukraine, who is slowly losing the ability to hold ground?

    The goal of the Ukraine conflict is to create a Pyrrhic victory for Russia so costly that it collapses from within. Long range missiles capable of destroying key domestic infrastructure and material reserves will (hypothetically) hasten that economic collapse.

    If you can start hitting major financial centers, administrative offices, and social meeting spaces, you might even be able to decapitate some of the senior leadership and kick off a succession crisis in Putin’s government. Alternatively, you push these leaders so far down into hiding that they can no longer effectively govern the country and foreign-sponsored insurgents can take over.

    That’s the theory of the war, at least. In practice, NATO leadership is still unsettled by the prospect of a Total War with a nuclear armed state. So they’re not quite ready to drop a long range cruise missile on the Frunzenskaya Embankment, for fear of what a retaliatory strike would look like.


  • World of Warcraft and Diablo are gacha.

    The original versions of the game wouldn’t allow you to simply spend real money for in game benefits.

    That’s since changed, as in game marketplaces have given users the ability to buy up their level, their gear, and their various grindable ranks.

    But this is a relatively new iteration of the franchise. They also don’t use the “stars” power curve, wherein characters need to spend exponentially more in game currency to achieve linear power scale.


  • Without spending money, a lot of these games simply become boring and deeply repetitive over time.

    The system for farming “free” in game currency feels more like a chore than entertainment. The benefits of each upgrade is more marginal while the adversaries progress rapidly.

    There’s a “git good” angle to this kind of game, as it drifts from an FF-on-easy-mode to Dark-Souls-on-Legendary. But if I want that experience, why not just buy a copy of a Souls game?

    Certainly Eldin Ring is worth a few hundred hours, has a much richer experience, and won’t immolate my wallet inside a month.