- 1 Post
- 18 Comments
MrGabr@ttrpg.networkto
Ask Lemmy@lemmy.world•So Which Investigative YouTubers Would You Recommend
5·2 months agoBoy Boy
MrGabr@ttrpg.networkto
Games@lemmy.world•Looking for 3D Platformer recommendations on sale on SteamEnglish
5·2 months agoNeon White, Cyberhook, and Crumble are all excellent, though you might be looking for a more traditional platformer.
Blue Fire is decent and definitely worth checking out while it’s $4 right now.
MrGabr@ttrpg.networkto
Ask Lemmy@lemmy.world•Looking for 'Machinima' like episodic series that role-play through games (not 'lets play' vids, but actually in-character)
2·5 months agoFull story Machinima style series are rare, but if you just want heavy editing and a somewhat coherent plot as opposed to nearly unedited gameplay, Alpharad and LarsBurrito might work. Alpharad heavily edits his videos and usually writes a script to go over the gameplay that does a good job pulling a story out of the footage. LarsBurrito does a similar style, but also often does themed playthroughs where he writes the script to flavor the playthrough to fit whatever character he’s roleplaying as.
If you want actual story but are ok with significantly less editing, Mianite is a series I rewatch every once in a while in a similar way you describe. The scripted story doesn’t really start picking up until a significant way through season 1, but there is still enough conflict between the different players to make it more than just a Let’s Play.
MrGabr@ttrpg.networkto
Games@lemmy.world•Uh Oh: Nintendo Just Landed A ‘Summoning’ And ‘Battling’ PatentEnglish
15·6 months agoIndeed. The sources I’ve read seem to lay blame with games not usually patenting mechanics (which apparently is all patent officers look at for prior art, not other games), meaning it needs active challenging to be thrown out.
PocketPair is based in Japan, which is where the previous, more directly problematic patents have been filed mid-litigation. While there is clearly prior art for the US patent, it isn’t quite as comically broad as the Japan ones, and since Japan doesn’t seem to care about prior art, those remain the most concerning to me.
MrGabr@ttrpg.networkto
Games@lemmy.world•Uh Oh: Nintendo Just Landed A ‘Summoning’ And ‘Battling’ PatentEnglish
17·6 months agoIn the US, yes. In Japan, it would appear such a concept does not exist.
MrGabr@ttrpg.networkto
Ask Lemmy@lemmy.world•What is your most "Fuck you, this is actually awesome?" take?
14·6 months agoYeah but not raw milk straight from the udder (unless you enjoy salmonella), letting it dribble down your chin and get in your beard (unless that’s what does it for you I guess, you do you)
MrGabr@ttrpg.networkto
Ask Lemmy@lemmy.world•What is your most "Fuck you, this is actually awesome?" take?
242·6 months agoMy main gripe with TLJ is that the editing is a total mess. Multiple scenes lose continuity between shots. The most egregious example is the milk scene, which in addition to being gross and unnecessary, was clearly jammed in between two shots meant to be continuous. Rey and Luke start walking down a skinny peninsula, no space cow in sight, then hard cut to space cow and Luke milking it, then hard cut back to the end of the peninsula and Luke setting down his stuff.
MrGabr@ttrpg.networkto
Games@lemmy.world•Best World-Building Game Coffee Table Books?English
2·7 months agoI found one for NieR: Automata at a used bookstore that has maps, a ton of concept art, and a short story.
It is a little insane how many games release on any given day. On July 15, 2025, 150 “titles” (of which 78 are actual games, not demos or DLC) were added to the Steam store. I would guess that their data includes all titles, but even just 78 real games on what should be a slower-than-average random Tuesday could totally contribute to 34,000 games released in a year.
MrGabr@ttrpg.networkto
Ask Lemmy@lemmy.world•How does multi-player support fit into theStop Killing Games Initiative
14·8 months agoI see lots of discussion about the solution / what used to be done, but I want to point out why unofficial servers stopped being easy/standard/possible to run.
The first time big money entered esports was on private Starcraft LAN tournaments. Blizzard sued to get a cut of the proceeds, but because the privately-owned software (game and server) was running on privately-owned hardware, the courts ruled that Blizzard got no money.
AAA companies learned from this that allowing the playerbase to run their own servers meant losing out on money, so most AAA multiplayer games with even a small chance of ending up as esports make it so they can only connect to servers operated by themselves, longevity of the game be damned. If they weren’t so desparate for every scrap of cash they could possibly generate from the game, I would bet most multiplayer game would still let you run your own servers, like they used to.
MrGabr@ttrpg.networkto
Ask Lemmy@lemmy.world•What is your opinion on ray/path tracing and real time upscaling (DLSS/FSR/XeSS) in video games?
3·8 months agoGraphics are, like it or not, the main thing the majority of people look for first when they go to buy a game, and raytracing is a ridiculously easy way to achieve that in comparison to the time and skill required to elevate traditional lighting to that same level of beauty. PS5 and XSX both support raytracing, and PC graphics cards that don’t are coming up on 10 years old at this point.
Any AAA developer is going to see those two facts, that it’s way cheaper and runs on most of the market’s hardware, and abandon development work on traditional lighting. Indiana Jones and the Great Circle is RT-only, and it was a huge success.
DLSS is in a similar boat - it reduces the need to spend time and money on optimization.
Now, let me be clear, I lament both of these facts. I think raytracing looks gorgeous, and DLSS is usually a nice performance boost for minimal tradeoff, but I don’t think every game should look photorealistic, and some games just don’t look good with DLSS on. What I’m saying is they both make game development cheaper and faster for very little relative downside, so I wouldnt be surprised if all AAA games required raytracing within the next few years.
Your intro does not make it clear - is it not all bad?? Why claim “propaganda” just because the US does it too? Fair enough if you want to spread awareness of all forced labor equally, but your response makes seems to me like you think it’s not actually happening in China, only in the US (which if true a source on that would be nice, not just sources about it happening in the US).
MrGabr@ttrpg.networkto
Ask Lemmy@lemmy.world•Who is an actor you can't stand, but everyone likes?
22·9 months agoI disagree with many of his views, but I definitely wouldn’t call him right-wing. He seems to me more like a libertarian from before “don’t tread on me” actually meant “please tread on me.” Hell, he’s said the CEO of Nestle should be shot.
Only for chicken, for salmonella reasons, and steak, because I’m terrible at judging doneness without it.
MrGabr@ttrpg.networkto
Gaming@beehaw.org•"VALVE cancelled Classic Offensive! - IT'S OVER | ESCalation" [Counter-Strike mod]
7·10 months agoHere, though there isn’t anything super concrete.
MrGabr@ttrpg.networkto
World News@lemmy.ml•Canada, Mexico steelmakers refuse new U.S. orders
9·1 year agoBoring Company tunnels just doesn’t have the same alliterative ring to it
MrGabr@ttrpg.networkto
Asklemmy@lemmy.ml•Are men as intimate with there friends as girls are?
1·1 year agoThere was a ~1.5 year old reddit thread that talked about this

That’s because human perception exists on a logarithmic scale! It’s called the Weber-Fechner law, and it was one of the first studied psychological phenomena, before psychology as a field was even defined.
Interestingly, our sense of the “bigness” of numbers is also logarithmic. This is why there have to be explicit explanations of the massive difference between a million and a billion - our brains instinctively and erroneously think “eh, it’s like double.”
~edit I can’t type~