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Joined 11 months ago
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Cake day: January 8th, 2025

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  • This. The game only seems dull on the surface but the more you dig into the text and the background the lore is just sprawling.

    And yea, Elder Scrolls are as replayable as your imagination while Witcher is only as replayable as the different dialogue options you pick from. Every game you still play “a Witcher” and there is only so far that can take you





  • Doc_Crankenstein@slrpnk.netOPtoGames@lemmy.worldGaming Pet Peeves
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    20 days ago

    Not really. It’s less to do with hearing/perception and more how the human brain processes regular speech; neurodivergent people, like those with ADHD and/or autism like myself, process these things differently.

    The brain processes singing differently than regular speech and the issue with audio processing disorder is that how we process regular speech makes it hard for us to hold conversation. Like I need people to repeat things a few times occasionally and if I’m not paying direct attention to the person speaking then voices are basically like “whomp-whomp” from Peanuts, so if someone calls for me while I’m doing something I straight up won’t know I’m being called for.

    So needing to listen to an audio log takes forever cause I need to replay it a few times to fully process the words being spoken. Especially if they have audio effects like distortion added over the voice.




  • Doc_Crankenstein@slrpnk.netOPtoGames@lemmy.worldGaming Pet Peeves
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    21 days ago

    Games (and really any consumable media) that just don’t know when to end.

    Watched a gameranx video the other day about this. It’s the lack of closure. Players need that catharsis and pay off for all their efforts or else it inevitably starts to feel pointless rather than fun.

    Even MMO’s had a closure for their main story arcs and you played the end game content. The new Live Service model though doesn’t like that cause it means they can’t milk it for eternity. They’d have to keep making new stories and actual game content but that is time consuming and meticulous for creative industries. You can’t pump it out like you can cosmetics and battle passes.

    It’s honestly a huge issue in the industry. The gameranx video goes much deeper into the topic.

    Edit: I should have finished reading before I posted this. Now I look dumb for jumping the gun




  • Timed choices have their place in games as a valid storytelling mechanism but please not in my open-world, RPG, fantasy hack-n-slasher.

    Like if I’m playing a role I need to think about my choice and make sure it fits the character I’m trying to play. I’m not playing myself so my knee-jerk choice might not be the same as what I’m trying to experience.


  • Money. Disabled unemployed. Very limited funds that are pretty much keeping me fed and the occasional $5-$10 game on sale if I treat myself.

    Steam Machines are just gonna be priced like a regular computer and still needs a setup. If I’m playing PC I’m using my mouse and keyboard. I much prefer it over a controller with my fingers how they are.