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Joined 2 years ago
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Cake day: July 15th, 2023

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  • Its honestly a very small facet of the game, and more so used to bootstrap your company/Army’s finances until you gain lordship of towns and cities (and thus collect rents).

    But to try to explain how it comes together anyway:
    So towns specialize in producing a single type of raw resource (grain, ore, grapes, sheep, etc) and they sell those goods mainly to a single city. A city will have 2-4 towns “feeding” it resources, and so if a city has 3 towns that bring it grain, then you’d expect the grain price to be cheaper than in a city who’s towns produce ore.

    Next level, if you have two neighboring towns one producing ore and one with grain, chances are there will be a stable (and relatively low) grain price in both with reasonably high population (pop growth is primarily boosted by excess food). Imagine now an enemy army rolls up and burns all the grain towns and seiges the grain city (traders can’t enter a sieged city). After a week, this would lead to MUCH less grain in the ore city, thus prices spike.

    So you, an enterprising new player with a dozen men and some spare horses, load up with cheap grain from somewhere else on the map and make a run to the ore city, selling grain at an inflated price.

    Again, this general strat is good for bootstrapping the money to build a medium warband, but generally falls away as a viable source of income once you leave there early game.

    Bonus factoids cause I’ve got time to kill: The game is very open ended. If you just want to be a merchant, well, I suppose no ones stopping you. But the course of action you’re nudged towards is to raise a warband and join (or build) a faction and conquer unite all the cities under one banner.

    With that, I’d define the goals/stages of the game as:

    Early: building a small company big enough to be helpful to you faction when fighting alongside other lords. Goal here is to buy a few workshops inside your own faction’s lands (which grant passive income).

    Mid-game: you’re working to build a fighting force that can solo other mid-large forces, while obtaining / managing a city or two for your kingdom (this is where you manually trading starts to not yield enough income to keep your army paid). Goal is to become a significant political player in your faction and to gain as many cities as you can for yourself.

    Endgame: by this point, you should be leading a faction. For combat, you’re gathering multiple vassals into large army’s to take key enemy cities. You’re managing the wars that spring up and determining which vassals get which cities. This is where you can finally make real territorial gains for your people.







  • I tried a bunch of different things, mostly in the trades / trade adjacent work (welding, wood working, etc) and really liked it, but I have incredibly unsteady hands so just didn’t do well in the job I did land.

    Planned to go the engineering route in college, but then discovered I had a knack with computers. Don’t particularly enjoy it (I do HATE the office work aspect) but it just makes sense to me while not making any sense to most. So found I could make money with my skills and just stuck in that lane.

    I’d say it comes down to finding something you can tolerate and have reasonable promise at skill wise and that pays the bills.



  • Yeah, it (in my case, ChatGPT) has been great for helping me along with functions I’m only passingly familiar with / trying to use in new ways.

    One that I was really surprised with was that it gave me a surprisingly robust, sensible, and (seemingly) well tuned-to-my-case check list of things to inspect for a used car I intend to buy. I’m already mostly familiar with what I’m doing there, but it pointed to some things I might’ve overlooked / didn’t know were points of concern for the specific vehicle I’m looking at.










  • Probably an unpopular opinion, but I’d love to take that as a project vehicle.

    Batteries for home setup (on TOU plan, so it’d be nice to charge when rates are low and discharge when high).
    Then slap an combustion engine in there that just acts as a power plant for the electric motors. It’d probably be biting off more than I can chew, but it sounds like a hell of a learning opportunity and tickles my engineering/tinker brain’s fancy.

    Of course, after blowing something up, I’d probably focus on dissecting the drive train and using them motors for something else. I’m suddenly curious what the suspension set up is like. If they’ve got some crazy high tech mag-ride system, I’ll bet that could be repurposed for another vehicle (pending Tesla proprietary protocols for connecting to ECU).

    But now I’m rambling. The thoughts of what I could do with those parts though.

    Ninjaedit: just took a look as some of the pondering above. I forgot how silly the interiors look, so def wouldn’t bother with attempting it as a project car.


  • I feel the same way. I find it near miraculous I didn’t fall into the trap that’s being sold to young men these days.

    I’m hesitant to share too much of my own story, but it makes me feel real sympathy for the guys being ridiculed for following Tate and such. I know the leaders are garbage, but its hard to not feel attacked when I hear the general internet lashing out at the followers for being ensnared.

    I know what its like to be young and dumb, to be told you have so much potential, but then to also feel direction-less and like a loser.

    I know the leaders are charlatans that are selling snake oil…but I don’t know what to tell these guys to get them unhooked from that crowd.