“The only thing missing is the Xbox,” he said, per machine learning translation, “which somehow feels a bit wrong, but that 10GB of shared memory — without years of optimisation experience — is really hard to make work.”
“The only thing missing is the Xbox,” he said, per machine learning translation, “which somehow feels a bit wrong, but that 10GB of shared memory — without years of optimisation experience — is really hard to make work.”
The Series X|S combined has sold less than half the units of the PS5. I can’t find sales numbers on the X vs S, but it seems like a lot of studios have determined it’s just not really profitable to do that level of optimisation unless you can also squeeze the game onto Switch, which does not have as much overlap in demographics as the Xbox and PlayStation do.
The article cites Larian having similar issues with Baldur’s Gate 3 and Remedy with Alan Wake 2. This isn’t just one shitty lazy dev studio- this is Microsoft forcing hard decisions on devs by insisting on walking the Series S like they’re in Weekend at Bernie’s.
The Series S is so underpowered it can’t run backwards compatible games enhanced for the Xbox One X, it can only run standard Xbox One/Xbox One S games.
Let that sink in for a minute… the last gen Xbox One X is more capable than the Xbox Series S.
MS has sold more S than X, according to a quick google. Not sure why you’d want to port a game to Xbox Series X without making the game playable on S.
They explained why in the comment you replied to.
That’s not a financial decision. That’s just them lacking technical expertise. And let’s be real - the S is not some kind of potato. It’s perfectly capable. You need ever so slightly less detailed 3D models and textures than on the X but I don’t remember this being a huge issue during the PS4 generation.
It’s not. That’s what the OP and the comment you replied to were trying to tell you.