I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

  • Sterile_Technique@lemmy.world
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    1 month ago

    Iirc (edit - apparently incorrect) Halo was the first to use left joystick as forward/backward and left/right strafe; and right joystick as look up/down and pivot left/right.

    I even recall articles counting it as a point against the game due to its ‘awkward controls’ …but apparently after a tiny learning curve, the entire community/industry got on board.

    • acosmichippo@lemmy.world
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      1 month ago

      I thought goldeneye had that basic controls concept a few years before. and Turok was pretty close before that.

      edit: ah forgot n64 only had one joystick. but basically the same with the left d-pad and middle joystick.

        • Chozo@fedia.io
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          1 month ago

          If we’re talking Goldeneye, I believe the C-button aiming was an alternate control scheme. IIRC, the default controls had the stick control both your forward/backward motion, but also your left/right turning, instead of left/right strafing, so your aim was controlled horizontally by the stick, but vertically was pretty much locked on the horizon at all times. To do fine-tuned aiming, or to aim vertically at all, required holding R to bring up the crosshairs which you could then move with the stick, while standing still.

          In hindsight, it’s amazing that we ever tolerated that.

          • AsakuraMao@moist.catsweat.com
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            1 month ago

            One of my friends still owns an N64 and wants to play Goldeneye and Perfect Dark sometimes. This control scheme raises my blood pressure so much lol.