• EldritchFemininity@lemmy.blahaj.zone
      link
      fedilink
      English
      arrow-up
      1
      ·
      17 hours ago

      Agreed, my first thought was about the stats for Twitch streamers where having more than something like 10 concurrent viewers consistently for a 30 day period puts you in the top 15% of streamers on the platform or whatever. I forget the exact numbers, but it’s something crazy like that.

    • Leon@pawb.social
      link
      fedilink
      English
      arrow-up
      15
      ·
      1 day ago

      This was my initial reaction too. I am making the assumption that less than ten still means not zero.

      I rarely leave reviews so I’m surprised that 50% of all releases even see a single one.

      • unexposedhazard@discuss.tchncs.de
        link
        fedilink
        English
        arrow-up
        12
        arrow-down
        1
        ·
        edit-2
        1 day ago

        10 reviews means like 500-1000 sales. The vast majority of people dont leave reviews. Not much, especially for low priced games, but also not nothing. As long as you enjoyed the game making process and didnt invest anything except for time its not really an issue.

        • jaaake@lemmy.world
          link
          fedilink
          English
          arrow-up
          4
          ·
          1 day ago

          10 reviews means the developer has some combination of the following:

          • friends/family/classmates
          • developers on the actual game
          • multiple Steam accounts with the same owner

          10 is essentially 0 and cannot be extrapolated into sales.

          I agree that if game development is a hobby and not a career, this isn’t a problem for those developers.

          I also submit that if you are attempting to make money from your efforts and don’t yet have a following, and can’t afford a marketing budget, and have actually made something unique, interesting, or otherwise worthwhile, it is more difficult to stand out in a market whose signal to noise ratio is continuously and exponentially growing noisier.