Did you guys know grass is green?
Really! Have you heard the sun rises in the east?
Addiction likely stems from preexisting mental health issues
A dystopian society is inevitably a mental health issue
Exactly, We created an increasingly awful world to live in, its no wonder people want to try and live in a different one as much as possible.
More like, the rest of reality sucks, and nobody is noticeably doing anything about it.
Video games is my cheap alternative to vacations and everything is getting more expensive like eating out or movies so becoming harder and harder to do usual social activities other than sports at the park.
Dopamine seeking behavior might stem from poor mental health? Color me surprised!
That’s just a Vitamin B1 deficiency, not a dopamine toxicity, from my producer’s research on the matter. Another note on that is simply that gaming disorder is a fake condition, and that it covers up nutrient deficiencies. That’s how Neigsendoig (my producer) and I see it.
You aren’t completely wrong but what you are saying is wildly overly reductive. Yes nutrient deficiencies can cause many symptoms which overlap with mental health disorders such as ADHD and can often lead to similar dopamine seeking behaviors, but it is wildly inappropriate to observe a person’s disorderly behavior and conclude that the condition is dietary. It’s just not that simple.
From my producer’s research, he thinks it’s a good idea to seek dopamine by being outside and getting exercise. Otherwise, it might be a serotonin toxicity from being inside a lot (cabin fever I think), and that can be fixed by doing what I described to get your dopamine levels up.
I’m getting the impression that your producer isn’t remotely qualified to be making these claims.
This video might be what you’re looking for, especially since my producer knew that dopamine wasn’t the issue: it was serotonin toxicity potentially (or just a bad lifestyle): https://inv.nadeko.net/watch?v=0AQ99C1SWps
Don‘t most addictions?
Yes. The addiction isn’t usually the problem itself but rather an unhealthy coping mechanism for some deeper issue that the body/mind is trying to get relief from.
It can become an issue itself, as “addiction”, by definition, is a chemical dependency on an outside substance that ends up replacing natural bodily functions, which is why true addictions come with withdrawal symptoms.
I think it’s fundamentally bad science to say:
Sometimes, however, gamers become fixated, compulsive or — worse — spiral into a full-blown gaming disorder marked by isolation, distress, interpersonal conflicts and severe neglect of responsibilities.
And actually talk about mostly kids.
The abstract of the actual paper is very clear and much better:
Key Points
Question Is preexisting psychopathology associated with subsequent gaming disorder among adolescents, or is compulsive gaming associated with the development of psychopathology?
Findings In this cohort study of 4289 adolescents, longitudinal models revealed that higher baseline levels of psychopathology were significantly associated with an increased risk of developing gaming disorder 1 year later. However, there was no significant association between gaming disorder and the development or worsening of psychopathology.
Kids shouldn’t be playing video games anyway, until school is out of the way for them. Board games are much better for developing minds that video games.
That’s bullshit .
Yeah, Minecraft gets my creativity going trying to build stuff and redstones working to automate tasks.
Troll spotted, sir. Ready the torch.
“Game addiction” is just an ignorant concept, the thing is called ludopathy, and is present in every game with gambling mechanics, mainly online games (mobas, esports, etc).
Indeed. This sounded much like an agenda and not like science.
The preexisting condition is having a brain.
From Pong and Pac-Man to Minecraft and Fortnight
Bruh. Someone’s having a rough morning huh
Their spellchecker saw Fortnite and said, “Nay nay!”
Likely? Now that’s a decision I can get behind. Go science!
Whilst I suppose this has been known anecdotally by the gaming community for a long time, it’s good to see more academic research reinforce it. Hopefully it leads to better treatment options for the addicted.
I’m sometimes still surprised about people’s outdated views on (video) games as a hobby, even among younger generations.
The title implies that teens without preexisting mental health issues exist.
Likely. We don’t know for sure. Come back for more later (edit: sarcasm, of course)
No shit.