depends how much chinese influence you want in the gaming market. They are already the biggest gaming company in the world.
It’s also a bit hypotritical for chinese companies to be suing US companies for antitrust laws when the Chinese government outright bans app stores like Steam and Google Play in their own country. They get to have their cake and eat it too, then use all the money they make in china to push out further into the world economy.
The domestic market can be, and even that depends on your perspective. For example, China doesn’t have the insane Disney copyright regime the West has that artificially suppresses competition.
Competing in the domestic Chinese market is another conversation entirely, as right now, for video games, China has to come to us. The remnants of insular, planned economy only get you so far when you’re trying to build soft power and expand into foreign markets.
The issue though is that Chinese companies have the ability to tap into the massive domestic market in China in addition to international markets, while non-Chinese companies are locked out of the Chinese market unless their Chinese competitors get a cut. So the Chinese developers who get that additional profit from domestic Chinese players end up with a lot more financial weight to throw around than non-Chinese developers, who easily end up getting bought out or pushed out.
depends how much chinese influence you want in the gaming market. They are already the biggest gaming company in the world.
It’s also a bit hypotritical for chinese companies to be suing US companies for antitrust laws when the Chinese government outright bans app stores like Steam and Google Play in their own country. They get to have their cake and eat it too, then use all the money they make in china to push out further into the world economy.
There’s no stopping that train now, Tencent or no.
Traditional devs need to be ready to compete, and breaking up monopolies makes for a market more prepared to do so.
I think that is the problem, though. The Chinese market is inherently anti-competitive.
The domestic market can be, and even that depends on your perspective. For example, China doesn’t have the insane Disney copyright regime the West has that artificially suppresses competition.
Competing in the domestic Chinese market is another conversation entirely, as right now, for video games, China has to come to us. The remnants of insular, planned economy only get you so far when you’re trying to build soft power and expand into foreign markets.
The issue though is that Chinese companies have the ability to tap into the massive domestic market in China in addition to international markets, while non-Chinese companies are locked out of the Chinese market unless their Chinese competitors get a cut. So the Chinese developers who get that additional profit from domestic Chinese players end up with a lot more financial weight to throw around than non-Chinese developers, who easily end up getting bought out or pushed out.