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Joined 1 year ago
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Cake day: July 3rd, 2023

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  • Chasing the “best version” is a fool’s errand, though. Unless you’re buying top-of-the-line hardware every cycle, you’ll never have the best. And even then, there are games that seem to target future hardware by having settings so high not even top-end PCs can max them out comfortably, and other games that are just so badly optimized they’ll randomly decide they hate some feature of your setup and tank the performance, too.

    Everyone has their threshold for what looks good enough, and they upgrade when they reach that point. I used my last PC for 10 years before finally upgrading to a newer build, and I’m hoping to use my current one as long as well.

    But just based on the displayed difference in performance between the base PS5 and the PS5 Pro, it doesn’t seem like a good investment for what benefits you get. It’s like paying Apple prices for marginally better hardware, and with overpriced wheels disc drive sold separately.




  • The side-by-sides are definitely diminished returns compared to earlier gens where hardware bumps had very noticeable gains.

    I am sure the performance is measurably better than the base PS5, but I don’t think it’s $200-plus-separate-disc-drive better.

    I also found the game choices they used for some of these comparisons to be odd picks. Sure you have “Made for PS5” exclusives like the new Ratchet and Clank, Returnal, and Spider-Man 2, but they also heavily showcased:

    • The Last of Us Part 2

    • God of War: Ragnarok

    • Ghost of Tsushima

    • Horizon: Forbidden West

    • Control

    All of those are last-gen games that received PS5 enhancements. Being on a base PS5, I already feel like I am getting the “better” experience compared to the default for those games, so why upgrade?






  • I think there is some merit to using it in a critical sense, just based on what happened that one time it was used.

    To me, AAAA means a game that was given way too much budget for its scope, to its own detriment. Take what should be a niche, mid-budget game and pump it full of cash. The game becomes too big to fail and needs to use every “play it safe” strategy the MBAs demand in order to recoup its budget. So it aims for broad appeal, which makes it fail at being the niche game it was supposed to be, and it ends up flopping.







  • I’d look at it this way: a lot of people on Lemmy came from Reddit, but people’s reasons for leaving are different.

    Some left Reddit for what it was, but still want what it has. Namely, they want the content and community, but they want to access it on their own terms, so they try to recreate it on Lemmy. If Reddit hadn’t fucked with their app access, they’d still be on Reddit.

    Others want to actively avoid making Lemmy into Reddit 2.0, seeing it as a failed model, and so they try to prevent the spread of “Reddit-isms” in their instances. It’s a gatekeeping measure to prevent the spread of normies, thereby keeping their communities small, niche, and nerdy.

    I’m honestly surprised there are a number of people in here who would push back against the idea of having federated access to Reddit content when this very community is unapologetically a Lemmy analog of Askreddit.


  • The browser versions of Office are straight ass though. Google Docs is better for a web option, but if you don’t want all your data farmed by Google, I think it’s easier to just install something local and lightweight like LibreOffice. Just convert to .docx (or whatever other Office app you’re working with) and share through OneDrive or Teams if collaboration is needed.


  • Between last generation and this one, though, we’re at the point where consoles are more like prebuilts. Games have performance targets, it’s up to users to decide when they feel like an upgrade. The only difference is that games (usually) won’t release for models that can’t run them well, compared to some people who try to squeeze out every frame they can from their 10-year-old potato PCs, though every now and then you still get a Cyberpunk 2077 on consoles.

    But there’s a reason why some games still target the PS4 in 2024, because if you’re a small-budget indie game that doesn’t need the full hardware of the PS5, why not? Since you don’t get locked out of older stuff when you upgrade anymore, which enables newer stuff to keep releasing on older systems, anyone can hold on to a console until they run into a game worth upgrading for.


  • Having switched to FF14 a while ago, I always thought that game’s early access model for preordering was unnecessary. Since you could still “preorder” during the EA window and start playing right away, why not just call it what it is, the official launch of the expansion? Never liked the taste of FOMO, even when it’s artificial/unimpactful.

    But having a separate paid EA window on top of the game’s subscription cost and cost of buying the expansion? That just doesn’t sit right at all. I can’t even complain about FF14 now.