For almost a decade, live-service features have been de rigeur for most games – but with live-service projects being cancelled or pivoted to single player, it a
There are lots of good examples, they’re usually smaller studios/indie though. GaaS sucks when you get the people with business degrees in on it. It’s great for people who are working on a game they’re passionate about and just want to keep adding more content.
One shiny red apple on a pile of rotting fruit does not make an apple pie.
Games as a service was always enshittification wearing a trench coat. TF2 and MMOs back in the day were merely bait.
There are lots of good examples, they’re usually smaller studios/indie though. GaaS sucks when you get the people with business degrees in on it. It’s great for people who are working on a game they’re passionate about and just want to keep adding more content.
they weren’t intentional bait, the MBAs just hadn’t invented all the ways to scam users with it yet.
While that might be true it was foreseeable. And they always do it.