Title is tongue in cheek, of course—they probably are gamers. I get that making a game is complex and full of trade-offs, and you can’t please everyone. Still, there are certain design decisions that just feel like they weren’t made by people who play games regularly.

  • Feydaikin@beehaw.org
    link
    fedilink
    arrow-up
    10
    ·
    edit-2
    4 days ago

    One thing, and it’s likely just an oversigt, but controls. With Consoles being the computers that everything is designed for, the lack of proper controls for Mouse & Keyboard have become a bit of a nuisance.

    Normally, it’s not a big deal. You just configure them yourself.

    But it did irk me some when I gave Cyberpunk a go and tried to switch the Interact/select button from (F) to (E) and it didn’t move both functionalities. Now (E) was Interact, but in menus it defaulted back to (F) as if menu select was a different function.

    • joelfromaus@aussie.zone
      link
      fedilink
      English
      arrow-up
      2
      ·
      3 hours ago

      Alternatively, when the console control scheme is tight and well made but the PC controls are ASDF + whatever random keys spread at opposite ends of the keyboard.

      • Feydaikin@beehaw.org
        link
        fedilink
        arrow-up
        2
        ·
        edit-2
        1 hour ago

        Yup, it’s a peeve. I don’t know why the buttons just get thrown onto the keyboard with a shovel.

        Who thought crouch belongs on ( C) and Interact goes on (F) or even (X)? I get (F) if the game has a peek-mechanic, but most don’t.

        Just use (E). And crouch & sprint has always been on (Ctrl) & (Shift) respectively. It’s the optimal configuration with WASD.