Title is tongue in cheek, of course—they probably are gamers. I get that making a game is complex and full of trade-offs, and you can’t please everyone. Still, there are certain design decisions that just feel like they weren’t made by people who play games regularly.

  • Feydaikin@beehaw.org
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    8 hours ago

    Yup, it’s a peeve. I don’t know why the buttons just get thrown onto the keyboard with a shovel.

    Who thought crouch belongs on ( C) and Interact goes on (F) or even (X)? I get (F) if the game has a peek-mechanic, but most don’t.

    Just use (E). And crouch & sprint has always been on (Ctrl) & (Shift) respectively. It’s the optimal configuration with WASD.