Again, the point is you were saying (or agreeing) that copies being available for free decrease the value. You then later say it has intrinsic value.
I’m not arguing that they don’t have intrinsic value. I’m arguing that you undermined the point of value decreasing if it exists for free by admitting this. It doesn’t. It’s worth something no matter what someone else paid, and no matter what you paid.
A game decreasing in price over time isn’t doing so because it’s worth less (usually, with the exception of online games). They’re decreasing the price to capture customers who don’t agree with the original valuation. It doesn’t change value to the consumer based on the price changing. The object is not suddenly less valuable when there’s a sale and more valuable again after. It has a degree of “goodness” no matter what. The price doesn’t effect this.
Again, the point is you were saying (or agreeing) that copies being available for free decrease the value. You then later say it has intrinsic value.
I’m not arguing that they don’t have intrinsic value. I’m arguing that you undermined the point of value decreasing if it exists for free by admitting this. It doesn’t. It’s worth something no matter what someone else paid, and no matter what you paid.
A game decreasing in price over time isn’t doing so because it’s worth less (usually, with the exception of online games). They’re decreasing the price to capture customers who don’t agree with the original valuation. It doesn’t change value to the consumer based on the price changing. The object is not suddenly less valuable when there’s a sale and more valuable again after. It has a degree of “goodness” no matter what. The price doesn’t effect this.