I could name so many tabletop RPGs for this. Unfortunately, since Hasbro has dominated the space like a generational pile of elephant dung for over 2 decades now, and TSR actually did manage to make a few smart marketing decisions before Dragon Dice and the bankruptcy, I guess I can’t be too shocked.
So I guess I’ll go with a board game. Tsuro - The Game of the Path. It’s super-simple to learn and play, can be interesting for kids and adults alike, and it’s just a really solid, fun, game. There’s even an iOS version. I don’t understand why it’s a niche game instead of being front-and-center ahead of Monopoly or Clue(do). It’s not even prohibitively expensive, honestly - the wholly valid argument against Carcassonne and other niche games. There’s no good reason I can think of why Ticket to Ride is more popular than Tsuro.
GURPS has been my obsession for a few years now. It’s both the simplest, in terms of base mechanics, and most complex, in terms of optional rules, TTRPG I can imagine. It can handle literally any setting, play style, or crunch level with ease.
Yes, but are you surprised at SJG not being the top RPG? The media push after GURPS Cyberpunk has faded fully. If they’d stuck with Fallout, maybe it could change.
Yeah I looked at Cypher when I was looking for a new home after abandoning D&D5e, but the crunch of GURPS appealed to me. I like having optional play tested mechanics for everything, so my power gamers get consistent rulings but my casual players don’t feel too much pressure.
Wow! I still have my Dragon Dice in a box somewhere. A few of my friends had it and we played about 4 games before we got bored. Still something nostalgic about it for me though.
I could name so many tabletop RPGs for this. Unfortunately, since Hasbro has dominated the space like a generational pile of elephant dung for over 2 decades now, and TSR actually did manage to make a few smart marketing decisions before Dragon Dice and the bankruptcy, I guess I can’t be too shocked.
So I guess I’ll go with a board game. Tsuro - The Game of the Path. It’s super-simple to learn and play, can be interesting for kids and adults alike, and it’s just a really solid, fun, game. There’s even an iOS version. I don’t understand why it’s a niche game instead of being front-and-center ahead of Monopoly or Clue(do). It’s not even prohibitively expensive, honestly - the wholly valid argument against Carcassonne and other niche games. There’s no good reason I can think of why Ticket to Ride is more popular than Tsuro.
GURPS has been my obsession for a few years now. It’s both the simplest, in terms of base mechanics, and most complex, in terms of optional rules, TTRPG I can imagine. It can handle literally any setting, play style, or crunch level with ease.
Yes, but are you surprised at SJG not being the top RPG? The media push after GURPS Cyberpunk has faded fully. If they’d stuck with Fallout, maybe it could change.
The top RPG? That’s a bit ambitious. But I’m surprised it isn’t more popular.
I love GURPS, but have since moved to the Cypher System, which is mechanically beautiful and rewarding like nothing I’ve ever seen.
Yeah I looked at Cypher when I was looking for a new home after abandoning D&D5e, but the crunch of GURPS appealed to me. I like having optional play tested mechanics for everything, so my power gamers get consistent rulings but my casual players don’t feel too much pressure.
Wow! I still have my Dragon Dice in a box somewhere. A few of my friends had it and we played about 4 games before we got bored. Still something nostalgic about it for me though.
I also agree about Tsuro. Great fun!