Agreed! I think both linting and type checking are extremely important to Python, but it’s also an extra step that far too many people just don’t take. And honestly, I used to get tripped up sometimes with setting up Python tooling before I started using uv.
Unfortunately I also have to work with the occasional Python script that someone just slapped together, and that’s something far too easy to do in Python. It does kind of remind me of vibe coding. Initial velocity seems high, but if you’re not thinking about it, long term maintenance tanks.
That’s not to say Python is bad, and there is certainly a lot of good Python code out there too. But it’s a language that does make it easy to make a mess, which will probably be compounded by LLMs.









Also games I bought on Steam 20 years still work on my PC today.
I have no way to play any of my digital console purchases without pulling out old hardware that may or may not work anymore. And that also assumes I still have the game downloaded on that console.