This was way more confusing than it had to be.

TL;DR: You can lend your digital games to friends & family for 14 days, but both consoles need to connect locally to enable this…(?)

You can’t play digital games you’ve lent out during this time. I guess the point is making it similar to giving your friend a physical game cartridge.

  • kaitco@lemmy.world
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    5 days ago

    Even though this is an annoying DRM layer, I do like the innovation attempted here.

    Back in the day, you’d hand your disc to your friend and then they’d hand it back to you some time later. Digital has given us a lot more freedom in how we game, but the ability to share had been removed. This at least seems to be offering a solution, at least for those who either don’t want to or are unable to just Arr! the games.

    All they need is to remove the asinine local connection piece, and make the timeframe longer.

    • Agent Karyo@lemmy.world
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      5 days ago

      I do like the innovation attempted here

      How is this innovation, though?

      It’s a specific type of DRM/sharing scheme, but it’s not really innovative.

    • acosmichippo@lemmy.world
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      5 days ago

      you should be able to use games within your family completely unlimited anyway.

      I would understand the local connection requirement if that was for sharing with people outside your family. that would make it similar to sharing a game with a friend you know in person. without that the floodgates would be open to sharing games with literally anyone online.

      • smeg@feddit.uk
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        5 days ago

        How would you make it so you can only share games with your family? As in what technical definition of “family” would you use that can’t include your friends?

        • acosmichippo@lemmy.world
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          3 days ago

          apple does it, and i think Google too. everyone you add to your “family” must share the same payment method. so naturally you will limit that to only people you highly trust.

          • Kelly@programming.dev
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            3 days ago

            For child accounts the trust might extend to blocking purchases in the general case and having the kids send purchase requests to the parent for approval.

            Of course this leaves the child account restricted is such a manner it would be unappealing if there wasn’t an actual parent-child relationship IRL.

          • smeg@feddit.uk
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            3 days ago

            Interesting, does that mean there is just one primary account and to be part of a family group with it you essentially can’t have your own account or purchases?

            • Kelly@programming.dev
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              3 days ago

              For Google Play the requirements are:

              • the family manager is over 18 and has a payment method on file (they manage the family wallet).
              • the family members are in the family managers country, (and if under 13 the account is created by the manager).

              I only have direct experience with managing a kid under 13, in that case I have created the account for him and never entered a payment method on his account. For any purchases he wants to make via the “family wallet” it needs my direct approval, which can be granted by using an app on my device or directly entering my password onto his. After either of us has made a purchase we have a “share with family library” toggle that can share the title with the other family member. Note that this only applies to direct title purchases from the store, if a feature is locked behind IAP it can’t be shared. We have his accompanied locked so he needs my approval for any purchases (including free apps) but this is not required by the platform.

              For child accounts the family manager can choose between requiring approval for each of the following on each child account:

              • All content
              • All purchases using the family payment method
              • Only in-app purchases
              • No approval required

              I presume the for adult family members the family manager only has control of the Family Wallet but I don’t have direct experience to confirm.

    • arudesalad@sh.itjust.works
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      5 days ago

      It depends on how it works, 14 days and then the friend has to buy it or renewed every 14 days. If it is the latter and if it eventually goes online (which I think it will with the online subscription) it is a way, not the best way but a way, to stop scammers from building up massive stolen libraries because, unlike piracy, these games would actually be getting stolen from whoever lent it out since they can’t play them. If it is 14 days and then the friend has to buy the game, it’s a stupid limit.

    • Drasglaf@sh.itjust.works
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      5 days ago

      I think it’s going to be mostly school kids sharing games with their friends, like their parents before them but digitally.