

<3
Also The_Picard_Maneuver@startrek.website


<3


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These posts are great. I wish I had some idea what this game was…
it looks like the N64/PSX/Dreamcast era. Hmm.


So, do I finally need to learn about GrapheneOS? What are other people doing?


It’s incredible how easy it is to remain in a bubble. Family, friends, neighbors, college, work colleagues - all are going to be closer to you than the average person.
Anyone who has worked retail, customer service, or otherwise general public-facing jobs will have this put in perspective pretty quickly.


Can someone make this happen with mobile games please?


Shotguns and swords missing is so painful. They’re usually so reliable that it feels like a guarantee!


In Phoenix of all places?! That’s just cruel.



Oh my god, you mean I didn’t have to do all this manually? I’ve spent so much troubleshooting time fixing file names.


I’m not confident enough in my knowledge to ever open up my server externally, even after reading some methods that are allegedly safe (or relatively safe). I’d just rather not take the risk of me misunderstanding something or failing to keep current with vulnerabilities.
I suppose I see the appeal if Plex handles that without hassle, but man… not for $750. Lol


Wow, this is so much good info. Thank you


No, not yet. I took forever to manually rip what I have, which was a lot, and I’m still working my way through boxes of music (which I’m also hosting on Jellyfin). I’ll figure out that step next.


I didn’t get into self-hosting until recently, and people recommended Jellyfin, so I don’t even know what I’m missing with Plex, if anything. It feels like Jellyfin does everything I need.


I’m with you. What these games are selling is that feeling you get after overcoming their challenges, and if you modify that, it’s not the same product. It’s like asking an artist to also offer their painting with changes to the colors, scene, or poses of the subjects to appeal to personal tastes - yes, they could do it, but it’s a different piece of art at that point.
And omg yes, O&S. It’s not as hard now after many years of playing souls-like games, but relatively it was so hard on my first exposure to dark souls in DS1. I had no idea what I was doing, my build was jank as hell, and it took ages to beat.


Owl is a hard fight too. It still holds me up for a while on replays of the game.


I fought Demon of Hatred like a dark souls boss rather than a Sekiro boss. Lots of dodging. I’m sure there was a better way.


A real Kobayashi Maru, you say?


No other FromSoft game could have a final fight as challenging as in Sekiro, because in the other titles, they had to consider a range of levels or builds that players would reach the end with. In Sekiro, they could really push the player.
Those little guys are so familiar!