

Man, that was an incredible video. As someone who occasionally dabbles in designing and creating programs, the rant about selection modes was eye-opening. It feels like I understand UX a lot better now.


Love what LibreOffice is doing but I’m praying they get a UX designer to do a full pass of the program. I try to use it every few years and just can’t. Browsing the settings is a nightmare. The UI is too compact and it’s hard to tell where anything is.


I played this game back when it was a Flash game like 10 years ago. Nice to see it’s finally coming out.
I played something like 15 hours when EA first released before deciding to put it away
Same here, you’re in for a treat. There’s a lot that’s been improved.


Moorwing comes back eventually, don’t worry about it for now.


Moorwing filtered a lot of players because if you don’t move the flea caravan, it blocks the entrance to Bellhart. That change makes sense imo.
As for Sister Splinter, I’m not sure why they nerfed her. I guess some players got overwhelmed by the spawned enemies in phase 2.


It’s been 2 hours since the game launched and I STILL can’t check out. Not even steam sales had servers this busted!


Yes, it should work just fine. Use something like Lutris or Heroic Game Launcher.


I was in both communities at the time… Only the OGs will remember when the only thing we had to go off of Elden Ring was a random rumor that called it Great Rune.


It looks fantastic, I’m glad they took their time with it and didn’t cave to release it early.
Bloomberg also did an interview with the team which is a good read.


We made it. We freakin’ made it. I hope it’s a shadowdrop because I don’t wanna wait much longer.



Some of my favorites:
I had a bigger list around somewhere but I can’t find it… These games are all pretty darn good though.


This has huge potential and I already love the UI they have, but it’s still in very early alpha if anybody is wondering. There aren’t any transitions or animations or anything yet, and the export button just rick rolls you (yes, really).


This project is definitely a parent studio decided that they didn’t like the game, so they decided to cancel it.
If you’ve read the past few development updates, it’s very likely that the team leadership is at fault and not Riot. They basically spent the last ~3 years moving the game to a new engine and the most they had to show was some concept art. I hoped that they were developing in secret to have some big reveal down the line, but it seems like the game really was going nowhere.
I’m reading it more like the longest “we blew our budget and had no game” post.


I forgot about this, but AFAIK you’re still better off with fstab to give yourself all permissions for everything to work properly.


I was just adjusting my fstab today… Genuinely blows my mind how far Linux has come and I still have to delve into hard to read text files to open my damn drive when I boot my computer.


MIT is the de-facto license that says “Do what you want with the software, just give me credit. Also, I don’t owe you anything”.
It lets people do basically anything with it but protects you from:
People who would steal your project and claim they were the original creators (your name and copyright info is filled in the license which they have to include and mention)
Any sort of liability or warranty - people can’t blame you for any damage done by your software


Do you mean it works reliably well in letting users through, or in blocking AI?
Both, check out this article talking about it: The Day Anubis Saved Our Websites From a DDoS Attack
Looking at the statistics really shows how dire things have gotten with AI crawlers. The before and after is crazy. There are some other blog posts also mentioning they get maybe 1000x less requests per hour after deploying Anubis.


Been seeing this more and more lately. It’s a shame we need such a nuclear solution, but it works reliably well. It takes a second or two to be redirected to the site you’re visiting.
At first I thought ehh, another Minecraft clone, but the more I watched the video the more this seems kinda awesome.
Procedurally crafted tools, no restrictions on build height, a massive view distance are all very cool. It has the same problem all Minecraft clones have though… It tries too hard to be Minecraft. The textures and UI are almost 1:1 that at first glance I could swear it’s Minecraft. I hope it becomes its own thing as it gets developed more.