I forgot about this, but AFAIK you’re still better off with fstab to give yourself all permissions for everything to work properly.
I was just adjusting my fstab today… Genuinely blows my mind how far Linux has come and I still have to delve into hard to read text files to open my damn drive when I boot my computer.
MIT is the de-facto license that says “Do what you want with the software, just give me credit. Also, I don’t owe you anything”.
It lets people do basically anything with it but protects you from:
People who would steal your project and claim they were the original creators (your name and copyright info is filled in the license which they have to include and mention)
Any sort of liability or warranty - people can’t blame you for any damage done by your software
Do you mean it works reliably well in letting users through, or in blocking AI?
Both, check out this article talking about it: The Day Anubis Saved Our Websites From a DDoS Attack
Looking at the statistics really shows how dire things have gotten with AI crawlers. The before and after is crazy. There are some other blog posts also mentioning they get maybe 1000x less requests per hour after deploying Anubis.
Been seeing this more and more lately. It’s a shame we need such a nuclear solution, but it works reliably well. It takes a second or two to be redirected to the site you’re visiting.
That’s… Kind of insane! I’ve been following Bitcraft every now since it got announced but I never expected them to go to this direction. The blog post makes sense but I’m curious what license they’re going to use. It could be a legal minefield to try and stop people from stealing the game, re-branding it, then profiting off of it.
It’ll be really curious to see how this plays out because there isn’t really any major games that went open source, much less one that’s going to be actively monetized like Bitcraft.
Our focus will be on a smooth and successful Early Access launch on Steam, which is our highest priority. Only once we are happy with the state of the game will we start the process of open sourcing BitCraft.
Anyway, it sounds like open-sourcing the game might take a while. I hope early access works out for them.
I use Joplin. It’s fairly simple and very comparable to Evernote if you’ve ever used that, but it’s perfect for my needs.
I used LogSeq before, it’s very similar to Obsidian, the big difference being that it’s open source. It’s got a ton of features and the built-in whiteboard is actually really good, but I found it a bit overkill for my simple note taking.
I also bought a PSTV when they were on clearance for less than 20 bucks, makes for a nice little gaming console for the bedroom or guest bathroom.
The… Guest bathroom???
I owned a PSP Go a few years ago, it’s a great device. I loved how tiny it is, but the screen was a little too small for me, and it didn’t handle emulation that well. Loved playing Lumines and Patapon on it, though!
I agree, it’s about the perfect size for me. Just small enough to fit in my jacket pocket.
I honestly wish PC handhelds had a similar size, but they’re all tablet-size. Someone had an image comparing the Vita with the Steam Deck and it puts into perspective how large handhelds have gotten.
I’ve been meaning to post some of my stuff to Flatpak when Godot 4.4 releases but never bothered to look into it. This is perfect, thanks for sharing!
You didn’t read the post. The suggestion is to make the platform more decentralized not centralized. I’m not even going to reply to most comments in this thread that also, clearly, did not read the post and is making stuff up.
I’m aware that people are slowly grouping up to one specific community per topic but I don’t think this means there isn’t an issue with communities being fractured. Using a third party tool to gauge which communities are popular also isn’t a great solution. Just searching Linux shows:
I don’t think each one of these communities has a different audience. It’s the same audience, but there isn’t an obvious answer for which one to visit or post in.
If you’ve read the past few development updates, it’s very likely that the team leadership is at fault and not Riot. They basically spent the last ~3 years moving the game to a new engine and the most they had to show was some concept art. I hoped that they were developing in secret to have some big reveal down the line, but it seems like the game really was going nowhere.
I’m reading it more like the longest “we blew our budget and had no game” post.