Same here, and frankly, what kind of title is “Unknown 9: Awakening” supposed to be? That reads like an internal Codename they forgot to change pre-release:
Same here, and frankly, what kind of title is “Unknown 9: Awakening” supposed to be? That reads like an internal Codename they forgot to change pre-release:
Much as I love WOTR, hard disagree there. BG 3 is much better in terms of reactivity and consequences, polish, and all of its mechanics work properly. Meanwhile WOTR has the stumps that are 50% of its mythic paths, the not particularly well received crusade mode, and one of the worst dungeons I can remember in rpg history (I will freely admit that this last point is not as objective as the rest of my argument, but I know I am far from alone with this opinion).
An Ubisoft exec described Skull & Bones as the first AAAA game. Given the generally unfavorable reception this game got, “AAAA game” has become an expression of mockery.
Was considering bcachefs at some point but after seeing this, definitely a no for the foreseeable future. I don’t like surprises in my file systems.
“More performant” citation needed. Very well written Rust might be extremely fast, yes, but Rust is also a hard language to get right. Swift is far from a slow language and I would not be surprised if the average rust programmer barely if at all manages to beat out the average swift programmer in terms of speed. As for the amount of programmers interested, hard to tell, but given the sheer amount of Swift devs I’d not be surprised if there were quite a few interested ones and I am unconvinced Rust programmers are statistically more likely to be interested in Browser development.
While I like the idea, it’ll be incredibly tough to overcome Microsofts lobbying, one just needs to look on the history of the LiMux project.