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Cake day: February 22nd, 2026

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  • I had a really fun game of Vampire back in like 2016. I’d love to have another go at that, or Mage. The dice pool system always felt simple but exciting. Characters started out competent and being able to buy individual skills or powers was more satisfying than waiting for whole levels.

    I’ve heard good things about Delta green, but never looked into it.

    Alas, my college days where “hey you look nerdy you wanna play vampire?” are long gone.


  • For the first point, you could use a random generator and make it pick from a Gaussian or Poisson or other probability distribution depending on the situation.

    Many RPGs that aren’t so closely related to DND use a dice pool. Instead of like 1d20, you might roll 3d6. Now you’re more likely to get an average result. Only one way to roll 3, but a bunch of ways to roll 10.

    The nWoD games you roll d10s and count how many come up 8,9, 10. Very fast, and once you’re good at a task you know you’ll generally succeed. It’s more a question of how well you’ll succeed and how strong the opposition is.

    I’m not mathy enough to talk beyond that, but I find it much more satisfying.


  • I hear pathfinder 2e is a big improvement, but still has some of the stuff I’m sick of.

    • rolling a single die means flat probability. Equal odds of getting the worst or best possible outcome
    • spells per day is anti-fun for me. I want to do cool stuff, not feel pressured to hold onto it “in case I need it later”
    • class and level is very coarse, and makes some concepts impractical, impossible, or awkward to execute
    • I’m not as interested in “numbers go up big” anymore, and that’s kind of the default.
    • I’m not really in the mood for fantasy. I’d rather do modern day occult






  • I think a lot about how “good” and “fun” are two different things.

    You can have a game that’s a fascinating exploration of a theme that really unifies mechanics and story, but is an absolute downer of misery to play.

    You can also have a game that’s a glorified slot machine with bugs, no real player input, and abusive monetization, but people’s brains light up playing it.

    There’s some subjectivity of course, but sometimes I see games that are good at what they’re trying to be, but I don’t have any fun with them. Some people seem to demand those overlap all the time.