She/They

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Joined 1 year ago
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Cake day: June 30th, 2023

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  • Long tangent, but I got the Edge or whatever stupid expensive version they have for the extra triggers/levers underneath. I have really small/short palms and don’t have the reach to push all the buttons properly. I wouldn’t be able to play Elden Ring at all without them. I roll and use potions with the levers instead. Even then, it is still painful after a while and some of the contortions I have to do at times can be annoying.

    I have the issue of barely having enough “wrap” with my palm and pinky to grip around the hand things that are angled down a little too much. I absolutely despise that the dpad is one of those rocker pieces underneath instead of individual buttons. I will accidentally do a direction I didn’t intend because I rocked the down button too far to the right. It is because the controller still isn’t straight when I hold it. lt is partially rotated in my hand so I can get a little more reach upwards and it makes the dpad usable. Having to compensate the direction of joysticks is super fun. I basically have to death grip the controller with my right pinky and tightly squeezed palm to keep it stable.

    When that accessible controller came out for the Xbox I was super bummed it wasn’t for all platforms yet. Doesn’t help I would need to have 2 kits to be able to have separate sides like joycons. Joycons have been my favorite controller of all time as I can comfortably hold them. I tried making a proof of concept sort of gel/shredded memory foam cover, which did help, but it didn’t solve the severe pain in my palm, especially the area under my pinky that I use to death grip the controller. After seeing the glove Martina made after she cut off her pinky, I want to try and make a glove next to take the pressure off, improve grip, and sort of brace/support the part of my hand that I keep hurting.

    It sucks that accessories keep getting more expensive. I haven’t had any issues my my edge, but you bet I would be utterly infuriated if it didn’t last when it is almost half the price of the console itself. I have some mechanical keyboards and those things can really get up there in price too. Ergonomic mice are not exactly cheap either. I hate having to use a trackball but so far the only comfortable one is that Logitech one and I have to use the extra angled base it comes with. I game with it.





  • I had a friend do this. It was utter misery for over a year. Most of his teeth were shattered, so he had to wait for a lot of fragments to expel naturally.

    Do not discount pain management that involves opioids. Not saying to use them for weeks nor do I know your personality for bad habits, but if it gets bad please don’t suffer for no reason. Getting ibuprofen or acetaminophen with low dose codine may be a good middle ground and is even available over the counter in some countries. Extended pain is mentally exhausting and isn’t worth the hit on your mental health.

    f you are struggling taking pills, get liquid ibuprofen. Sometimes you can get a chemist to make a suspension for you, otherwise get childrens. I do that if my throat gets too infected and I am unable to swallow. Honestly, it works far better than the pills and I needed a lot less.

    Best thing is to be honest with your doctors, even if you do not want anything stronger. Be sure to communicate any discomfort due to ill fitting dentures. Ask questions if anything unexpected comes up. My friend’s doctor was super shitty and didn’t even tell him about all of the left over fragments that still had to come out on their own.


  • 🐍🩶🐢@lemmy.worldtoLinux@lemmy.mlGamedev and linux
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    1 year ago

    Image transcription. Pasted from source, Reddit Post

    Despite having just 5.8% sales, over 38% of bug reports come from the Linux community

    Article

    38% of my bug reports come from the Linux community My game - ΔV: Rings of Saturn (shameless plug) - is out in Early Access for two years now, and as you can expect, there are bugs. But I did find that a disproportionally big amount of these bugs was reported by players using Linux to play. I started to investigate, and my findings did surprise me.

    Let’s talk numbers. Percentages are easy to talk about, but when I read just them, I always wonder - what is the sample size? Is it small enough for the percentage to be just noise? As of today, I sold a little over 12,000 units of ΔV in total. 700 of these units were bought by Linux players. That’s 5.8%. I got 1040 bug reports in total, out of which roughly 400 are made by Linux players. That’s one report per 11.5 users on average, and one report per 1.75 Linux players. That’s right, an average Linux player will get you 650% more bug reports.

    A lot of extra work for just 5.8% of extra units, right?

    Wrong. Bugs exist whenever you know about them, or not. Do you know how many of these 400 bug reports were actually platform-specific? 3. Literally only 3 things were problems that came out just on Linux. The rest of them were affecting everyone - the thing is, the Linux community is exceptionally well trained in reporting bugs. That is just the open-source way. This 5.8% of players found 38% of all the bugs that affected everyone. Just like having your own 700-person strong QA team. That was not 38% extra work for me, that was just free QA!

    But that’s not all. The report quality is stellar. I mean we have all seen bug reports like: “it crashes for me after a few hours”. Do you know what a developer can do with such a report? Feel sorry at best. You can’t really fix any bug unless you can replicate it, see it with your own eyes, peek inside and finally see that it’s fixed.

    And with bug reports from Linux players is just something else. You get all the software/os versions, all the logs, you get core dumps and you get replication steps. Sometimes I got with the player over discord and we quickly iterated a few versions with progressive fixes to isolate the problem. You just don’t get that kind of engagement from anyone else.

    Worth it? Oh, yes - at least for me. Not for the extra sales - although it’s nice. It’s worth it to get the massive feedback boost and free, hundred-people strong QA team on your side. An invaluable asset for an independent game studio.