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Cake day: November 10th, 2023

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  • Follow the source of this article (in this case Polygon, yuck) and you will find the original info:

    It’s seeking $150,000 for each alleged violation of Nintendo’s rights outlined in the Copyright Act and $2,500 for each alleged violation of the Copyright Act’s anti-circumvention and anti-trafficking provisions. Alternatively, Nintendo also could elect to take “actual damages,” i.e. money it’s lost, and Keighin’s profits, “in amounts to be proven at trial.”










  • I mean, it’s like a hobby. If you are unlocking them with a program you’re just cheating on yourself. If you feel like you need to cheat to make yourself feel better about something that doesn’t impact anyone else, then I think you should reflect a bit on that and ask yourself why you wanted it in the first place.

    But that’s just like, my opinion, man. It doesn’t really harm anyone in the end. I just think achievements are used as carrots on a stick, exploiting the human psyche of “number go up = dopamine” to make the player think the game has more value than it does, or is “worth the price” because you got so many hours out of it (grinding for those last shitty achievements).



  • If you feel like you need more guidance, don’t hesitate to look up a guide or for tips on how to get the most out of the game. If you’re willing, of course.

    Subnautica is one of those games where it needs to “click”, and this moment is different for a lot of people. For some it never happens. I will say there is a scanner room you can get to scan for resources, but that will probably not sway you.

    I’m not gonna tell you to keep playing because it will get better or something, but I want to address one thing: Subnautica is a game about exploration and discovery. If you do not enjoy these elements in a game, or get motivated by it, then you will probably miss the complex lore hidden in the logs or you will not value it as much as you could have.

    Satisfactory is less of a crafting game and more of a factory automation game, so this might be another reason.

    Might I suggest trying out Techtonica? It’s like a mix of Factorio and Satisfactory in the sense that you build factories, but it’s more on a grid and stuff is a lot smaller than in Satisfactory. I mention this game because some elements reminded me of Subnautica (like distress signals to find) but it doesn’t have the survival element to it.

    Speaking of survival: you can turn that off in Subnautica. You could try that. But again, if discovery and exploration isn’t your thing, it would just put more focus on the feeling of aimlessly wandering.




  • I think you can expect about the same as with the PS4 Pro. Maybe finally this time it will be a smooth actual 4k (ok actually, UHD) gaming experience. But that’s kinda what we said last time too, so I don’t know.

    Developers would still have to optimize their games to get the most out of the hardware, unless we’re talking about a game that was already performing suboptimal and throwing raw power at it will hide the surface level problems so it looks smoother.

    I would love to see all this horsepower being used to actually make the games better by design, like pathfinding and NPC behaviour. The last big breakthrough we had was raytracing, which proved that it wasn’t photorealism that makes it look better, but accurate lighting and shadows. For the consoles it was using an SSD for almost instant loading times.

    But I digress. I’m not upgrading my PS5 either, but I can see the value for power users that play competitively or something.





  • It was an ad partner’s pitch deck, not much to do with Facebook itself. And it didn’t really explain how it would be listening anyway.

    Besides, if they were recording, processing and / or transferring audio, that would mean there’s data usage, battery usage, etc - stuff that’s easy to prove.

    The truth is a lot simpler (and scarier) and you will find that in the links I provided.