

At least in recent memory, it was Dragon’s Dogma 2 teaching me that I could pick up and carry downed party members by having one of my party members pick up another one and bring them over to me. There’s so much that’s possible in DD2 that just isn’t in a typical videogame, that throughout the entire experience I was mostly learning niche interactions from my other party members instead of my own experimentation. It was a really cool experience, and felt way more impactful then a text prompt just lecturing me about all the mechanics the game has.
100% believable and 100% pointless. So much of that money is basically being wasted on their digital art team making technically distinct assets for each game. They all have to be exceptionally high quality, because Call of Duty is a AAA franchise, but do any players actually care if their sniper rifle looks slightly different if the numbers and mechanics are identical?
Feel like all of CoD’s successful competitors have figured out that FPS players don’t really give a shit and will happily play the same client on the same maps with minimal updates year after year, but Acti-Blizz is addicted to reinventing the wheel each time even though they’re reusing the good maps.