If Concord doesn’t see a F2P re-release, it will DEFINITELY be some highly-sought cultural relic in the future
If Concord doesn’t see a F2P re-release, it will DEFINITELY be some highly-sought cultural relic in the future
Until there’s combat, I don’t think there’s going to be any significant risk/reward choices. Basically you choose the right gear loadout and head to an activity; you can try to optimize by planning a route, trying to keep your inventory from getting full, etc. There’s also low drop rate collectables, so it’s a risk to try to find it vs. spending your time on some guaranteed progression.
But at the end of the day, it’s a super lightweight step tracking game that gives me some cute in-game progress for when I have to run to the grocery store, or I can make sure I queue up something good before I run a 10k.
It’s still fairly rough around the edges, but at this point I prefer Predecessor. Mostly because even at lowest settings, Deadlock feels unresponsive. But some heroes just have very unfun mechanics, like the lightning storm that covers a quarter of the map and lasts 20 seconds, or the ultimate that swaps your HP.
The fact that it is talked about and marathoned decades after release mean it’s good art
Exhibit A: the hilariously horny official trailer for Jane Doe