So the Panopticon. The hypothetical prison that even people in the 1800s thought would be a human rights violation to build because it was such an extreme form of psychological torture.
So the Panopticon. The hypothetical prison that even people in the 1800s thought would be a human rights violation to build because it was such an extreme form of psychological torture.
Exactly. I give it 50/50 odds that this video is something people will look back on and laugh about how much effort went into bosses that were functionally removed from the game, much like PoE1 boss mechanic guides. I genuinely want to be wrong here, but the game I want PoE2 to be, and the game GGG wants to make, is something the community is viciously opposed to. The PoE community absolutely despises anything resembling gameplay.
I really hope they keep the power creep in check. Everything they’ve shown looks great, but if player power is even a fraction of what it is in PoE1, it’ll just be a neat bit of trivia that if you intentionally hold DPS and let bosses live they all do unique things.
While there’s nothing wrong with a game being declared complete and stopping updates, the way this went down doesn’t sit right. Evil Empire (the studio that split off from Motion Twin specifically to maintain Dead Cells) had longer-term plans and the resources to make them happen, but Motion Twin then ordered Evil Empire to stop development because they thought an actively developed Dead Cells would be a competitor to Windblown that they could preemptively kill off.
The irony is that without the warning to attempt to suppress discussion about that, people might have just forgotten about it.
The story is hard to grasp because you’re starting off halfway through it. The entire first half of the campaign is lost media.